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 PS2 Call of Duty: Finest Hour Cheats C

Call of Duty: Finest Hour Game Name: Call of Duty: Finest Hour
Publisher: Activision
Rating: Teen (Suitable for persons age 13 or older)
Access to freaky room [submitted by: fred durst is a geek]
In the level that you have to go into the tunnels and blow up ladders, go down the first spiral staircase. Kill all the bad guys in the room ahead, then go into the big room on the right. In the alcove that is on the right, there is a secret, very creepy room filled with pictures of babies, a ghost, floating candles (Harry Potter style) a giant rat, a wind up tank, a small remote control plane, and wvereal good guns and a 99 sticky pink teddy bear bombs! To get in, throw 2 grenades into the alcove, go up to the door and hit x, and then go back and throw another grenade at the door. It will blow up and you can access the freaky room.

Cheat: Level Select
Make sure you have two controllers plugged in. Go to the level select screen. Hold the UP button on the second controller, and then press START, SELECT, SELECT, SQUARE. All the levels should be unlocked.

Glitch: Exceed Normal Ammo Maximum
Normally, all guns carry a nominal maximum of reserve bullets (i.e., MP40 carries 32 in the magazine and 160 rounds in reserve). You can exceed this maxima for your non-default guns by dying and restarting from a checkpoint.

The game will assume that you still carry the gun you previously had (i.e., MP40 in this example) and allow you to collect ammo for it even though you do not have the gun in your possession.

When you do choose to pick up the gun you've had on your previous play, you will find that you'll have more than the normal amount of ammo for that weapon.

This glitch has been verified for the PS2 debug version of the game on the following stages using the MP40 ('cause it's common folks): Dead In Her Sights, Raiding the Fortress, Last Bridge Standing, and Into The Heartland.

Easter Egg: Teddy Bear
In the stage Surrender at Aachen (Western Front), you will be in an enemy occupied house right from the start. The small room directly across from where you start from has a small teddy bear you may acquire with no known effect.




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