Zubbus's Officer Skills FAQ for Romance of the Three Kingdoms X Version 1.1 01APR2005 1. Note 2. Introduction 3. Learning a Skill Appendix I The Skills - The Short List Appendix II The Skills - The In-depth Description Appendix III Trainer Selection Guide Appendix IV Version History ------------------------------------------------------------------------------ -NOTE- This FAQ is based on the Chinese PC version. Feel free to email me (zubbus at gmail dot com) the terms and names for the official American version once it is released. ------------------------------------------------------------------------------ -INTRODUCTION- The skill system is, once again, renovated and once again, improved. Alas, it is quite different from the previous versions in the series so even if you are a veteran, you will find a guide like this informative, especially those of you who are playing a version in a language you don't understand :P There are 6 categories of skills in this game, and 7 skills in each category, for a total of 42 skills for officers. The skills boost the possessing officer's effectiveness in carrying out the relevant task. For the PC version, both the effect of the skill and the experience required to learn the skill can be seen from the officer profile. Simply go to the profile. Click on the "Experience" button. Then hover your mouse over the skill to see both the effect and the requirements. ------------------------------------------------------------------------------ -LEARNING A SKILL- Learning a skill can be very, very difficult. You need to meet the requirements, locate an officer with the skill, and make him teach you. It is time consuming, and in some cases, your chance can be very slim. NOTE: This guide does not apply to learning the last category of skills. There is currently no information on how to learn those skills. 1) Meeting the requirements The requirement can be a primary stat, an experience value, fame, a battle/duelling/debate record, or a combination of them. Simply build your experience, etc. You can check all stats relevant to learning skills in your profile. Meeting the requirements for a skill you haven't learn will prompt a message telling you just that. Also, (for the PC version,) skills you currently may learn are highlighted in your profile, and look very different from skills you have or cannot learn. 2) Finding a teacher This is simply finding an officer with the skill you are trying to learn. However, for the "learn" option to be available, your relationship with the officer has to be "trusted" or better. Also, to learn a duelling or debate skill, you have to beat your trainer at the relevant contest. So it is well within your interests to find a suitable teacher. When you "learn", you can only choose a whole category. So make sure the skill you want to learn is the only skill that he has and you don't have. Else he could end up trying to teach you the skill you can't learn, resulting in a waste of time. 3) Save your game. I don't reload to get the best results once I figure out how to play the game, but that is a personal preference. If you don't want to waste 20 days of game time as a result of neglecting something (right clicking accidentally would end the conversation and waste 1 day or 2, for instance), save to insure. 4) Talking to the teacher Locate and talk to the officer you want to learn from. The name for categories in the "learn" menu may look different from your usual names, for the Chinese version: Martial Arts => Duelling skills (War) Command => Battle skills (Leadership) Ploys => Ploys (Intelligence) Politics => Administrative skills (Politics) Negotiation => Debate skills (Charisma) Also, you may not select that category in the first place if you stat is too low compared to the teacher (under by more than 10 points). An officer can learn skills in any of the first 5 categories from their fellow officers. There is currently no information on how to learn skills for the last category. After the 20 days your "friend" may just not teach you anything at all, but usually he will. But of course, for a duelling/debate skill, you have to beat him first. 5) The last Hidden Catch... ...is...nothing! Your efforts have turned into melons! (or something to that effect) Enjoy your new skill! ------------------------------------------------------------------------------ APPENDIX I THE SKILLS - THE SHORT LIST This is a list of categories, the skills in them, and the requirements to learn them. The format is [Skill Category] - [Skill] [(experience and/stats required)] Administration - Agriculture (Agriculture exp. 200) - Commerce (Commerce exp. 200) - Technology (Technology exp. 200) - Repair (Repair exp. 200) - Patrol (Patrol exp. 200) - Recruit (Infantry & Cavalry & Archers exp. each 100) - Train (Infantry & Cavalry & Archers exp. each 200) Battle - Charge (Cavalry exp. 500) - Fire Arrow (Infantry exp. 500) - Coordinate (Archers exp. 500) - Calm (have participated in 5 battles) - Rally (have participated in 10 battles) - Ambush (have won 20 battles) - Stealth (have won 10 battles) Subterfuge - Muddle (Ploys exp. 500) - Halt (Ploys exp. 300) - Lure (Ploys exp. 400) - Confusion (Ploys exp. 500) - Astrology (Ploys exp. 600 & Technology exp. 400) - Geology (Ploys exp. 600 & Spying exp. 400) - Stone Formation (Ploys exp. 700 & Repair exp. 400) Duelling -Recovery (Have fought 5 duels) -Focus (Have fought 15 duels) -Rage (Have fought 30 duels) -Counterstrike (Have won 10 duels in a row*) -Counterslash (Have won 30 duels in a row*) -Triplestrike (Have won 10 duels) -Whirlwind Strike (Have won 30 duels) Debate - Bully (Have had 15 debates) - Deny (Have won 10 debates) - Reverse (Have won 30 debates) - Bend (Have had 5 debates) - Discern (Have had 30 debates) - Provoke (Have won 10 debates in a row*) - Berate (Have won 30 debates in a row*) Status - Strategist (Int 70 & Ploys exp. 700) - Celebrity (Fame 700) - Admiral (Marine exp. 500) - Spy (Spying exp. 700) - Alcoholic (Drinking exp. 200) - Healer (Agriculture & Patrol & Commerce exp. each 400) - Mystic (Magic exp. 500) *Appears that your winning string has to be unbroken. You no longer qualify to learn the skill if you lose the string. ------------------------------------------------------------------------------ -APPENDIX II - THE INDEPTH DESCRIPTION- The format is [Skill Category] - [Skill] [(experience and/stats required)] "[Official description]" [Other Details] Administration - Agriculture (Agriculture exp. 200) "Gain the option to prolong work on agriculture." Prolonging lets you spend 20, 30, 40 or 50 days without expending more gold on the job. This is more effective than spending only 10 days, but not as effective as repeating 10 day job multiple times (which also multiplies the amount of money you spend). - Commerce (Commerce exp. 200) "Gain the option to prolong work on commerce." Prolonging lets you spend 20, 30, 40 or 50 days without expending more gold on the job. This is more effective than spending only 10 days, but not as effective as repeating 10 day job multiple times (which also multiplies the amount of money you spend) - Technology (Technology exp. 200) "Gain the option to prolong work on technology." Prolonging lets you spend 20, 30, 40 or 50 days without expending more gold on the job. This is more effective than spending only 10 days, but not as effective as repeating 10 day job multiple times (which also multiplies the amount of money you spend). - Repair (Repair exp. 200) "Gain the option to prolong work on repair." Prolonging lets you spend 20, 30, 40 or 50 days without expending more gold on the job. This is more effective than spending only 10 days, but not as effective as repeating 10 day job multiple times (which also multiplies the amount of money you spend). - Patrol (Patrol exp. 200) "Increases the effectiveness of your patrolling." - Recruit (Infantry & Cavalry & Archers exp. each 100) "Recruited troops may start with more experience." - Train (Infantry & Cavalry & Archers exp. each 200) "Increases your effectiveness at troop training." Battle - Charge (Cavalry exp. 500) "Lets you use the Charge option in battle." - Fire Arrows (Infantry exp. 500) "Lets you use Fire Arrows in battle." - Coordinate (Archers exp. 500) "Lets you use Coordinated Attack in battle." - Calm (have participated in 5 battles) "Lets you use Calm and ???? in battle." Calm may remove the "confused" status from an ally. - Rally (have participated in 10 battles) "Lets you use Rally and ???? in battle." Rally increases your own squad's morale by 2 to 4 points, and adjacent allies (but not diagonal) by 2 to 3 points. - Ambush (have won 20 battles) "Lets you use Ambush and ???? in battle." - Stealth (have won 10 battles) "Lets you use Stealth and ???? in battle." Subterfuge - Muddle (Ploys exp. 500) "Lets you use Muddle." - Halt (Ploys exp. 300) "lets you use Demoralize and Halt." - Lure (Ploys exp. 400) "Lets you use Lure and ????" - Confusion (Ploys exp. 500) "Lets you use Confuse and False Orders." - Astrology (Ploys exp. 600 & Technology exp. 400) "Lets you use Storm and Hurricane." - Geology (Ploys exp. 600 & Spying exp. 400) "Lets you use Rocks and Snare." - Stone Formation (Ploys exp. 700 & Repair exp. 400) "Lets you use Stone Formation." Duelling -Recovery (Have fought 5 duels) "Lets you use Recovery." Recovery requires 3 dodges and regenerates life vitality. -Focus (Have fought 15 duels) "Lets you use Focus." Focus requires 3 medium thrusts and regenerates energy. -Rage (Have fought 30 duels) "Lets you use Rage." Rage requires 3 medium slashes and both regenerates your own energy and drains your opponents'. -Counterstrike (Have won 10 duels in a row*) "Lets you use Counterstrike." Counterstrike requires 3 weak thrusts and counters your opponents attack every round for all 3 rounds. -Counterslash (Have won 30 duels in a row*) "Lets you use Counterslash." Counterslash requires 3 weak slashes and counters your opponents attack every round for all 3 rounds. -Triplestrike (Have won 10 duels) "Lets you use Triplestrike." Triplestrike requires 3 strong thrusts and launches a strong attack on round 1. -Whirlwind Strike (Have won 30 duels) "Lets you use Whirlwind Strike." Whirlwindstrike requires 3 Strong slashes and launches the strongest duelling attack on round 1. Debate - Bully (Have had 15 debates) - Deny (Have won 10 debates) - Reverse (Have won 30 debates) - Bend (Have had 5 debates) - Discern (Have had 30 debates) - Provoke (Have won 10 debates in a row*) - Berate (Have won 30 debates in a row*) Status - Strategist (Int 70 & Ploys exp. 700) - Celebrity (Fame 700) - Admiral (Marine exp. 500) - Spy (Spying exp. 700) - Alcoholic (Drinking exp. 200) - Healer (Agriculture & Patrol & Commerce exp. each 400) - Mystic (Magic exp. 500) *Appears that your winning string has to be unbroken. You no longer qualify to learn the skill if you lose the string. ------------------------------------------------------------------------------ -APPENDIX III - TRAINER SELECTION GUIDE- A Suitable trainer should meet these requirements 1. Have the skill you want to learn (Or else, good luck...) 2. Have no other skill in that category 3. Have a stat in the relevant category not too much higher than your own 4. Be Located in the same city (or at least eventually) 5. Have a "trusted" or better relationship with you 6. Be someone you can beat in a duel or debate, if that is the skill you want to learn If there is at least 1 skill you can currently learn. Soliciting Rumors in the Tavern may sometimes yield a suggestion for an officer who has that skill. Though he is probably by no other means an ideal teacher. -APPENDIX VI - VERSION HISTORY- 01 ARP 2005 Version 1.0 First Draft Version 1.0 -Run the embarrassingly overdue Spellcheck