This FAQ/Walkthrough is Copyright 2004 by Phan Nguyen Khanh Dan =========================================================================== |HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH|XX|HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH| |H Game name : "Silent Hill 4 : |XX| Guide : Silent Hill 4 : The Room H| |H The Room" |XX| FAQ/Walkthrough H| |H Genre : Horror Adventure |XX| Author : Phan Nguyen Khanh Dan H| |H Version : Japanese |XX| "Mysticcat" H| |H Platform : Sony Playstation 2 |XX| Email : fireaquarian@yahoo.com H| |H Developer : Konami |XX| Version : 1.8 H| |H Publisher : Konami |XX| Date of birth : July 28th 2004 H| |H Released : June 2004 |XX| H| |HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH|XX|HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH| =========================================================================== [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ --[]--[]--[]--------------------------------------------------[]--[]--[]--- [] [] [] ... T A B L E . O F . C O N T E N T S ... [] [] [] --[]--[]--[]--------------------------------------------------[]--[]--[]--- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ =========================================================================== I. Introduction *Complete* II. Legal Information *Complete* III. Updates/Revision History IV. Basic Terms *Complete* A- Important Game Options B- Controls C- Battle System D- Difficulty Settings V. Characters *Complete* VI. Walkthrough A- General Tips & Notes *Complete* B- Main game walkthrough Part 1 : Prologue - Room 302 *Complete* Part 2 : The Subway World *Complete* Part 3 : The Forest World *Complete* Part 4 : The Water Prison World *Complete* Part 5 : The Building World *Complete* Part 6 : The Apartment World *Complete* Part 7 : The Hospital World *Complete* Part 8 : The Subway World - 2nd time *Complete* Part 9 : The Forest World - 2nd time *Complete* Part 10 : The Water Prison World - 2nd time *Complete* Part 11 : The Building World - 2nd time *Complete* Part 12 : Room 302 of the Past *Complete* Part 13 : Outside of Room 302 *Complete* Part 14 : Final Battle *Complete* VII. Ending Informarion (contains SPOILERS) *Complete* VIII. Secrets *Complete* IX. File Transcripts *Complete* X. Item List *Complete* A- Support Items B- Weapons C- Key Items XI. Enemy List *Incomplete* XII. Miscellany *Complete* A- Interesting facts in "Silent Hill 4 : The Room" B- Frequently Asked Questions (FAQs) C- Contact Information XIII. Special Thanks *Complete* =========================================================================== [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ [] [] [] SECTION I : INTRODUCTION [] [] [] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ =========================================================================== Hi, Everybody ! My summer holiday will end in no time. During these days, I have decided to make a FAQ/Walkthrough before it's over as it's been a long time since the last guide I made. First I did intend to wait for the English version of this game "Silent Hill 4 : The Room" so that I wouldn't get troubles with language problem. But the Language option which includes English has made me buy the game earlier than I thought. Along with playing the game, I decide to make this guide - my first Silent Hill guide. "Silent Hill 4 : The Room" is just the next Silent Hill adventure following the previous games that have been spreading its popularity among the game world, created by the famous Konami. Each game is a horror story about certain characters related to the same location named "Silent Hill", which brought tragedies and happiness to them because of some reasons. "Silent Hill 4 : The Room" is no exception. Although each story seems separated at first, we can find their hidden relations to one another via the nolstagic stories and the mysteries of Silent Hill. Silent Hill has been one of my most favourite game series on Horror Adventure after the classic Resident Evil. But its complicated structures, many puzzling riddles did prevent me from making guides for it. But now "Silent Hill 4 : The Room" has been created to have a pretty different style from the previous games and I found that I can deal with it to write a guide. That's why this FAQ/Walkthrough is born. This guide is made for Japanese version. But all information and items' names in the guide are based on the English, which can be switched to by using the "Options" of the game. So you may find some info in my guide have different name from some other guides dedicating to fresh-Japanese. As this is my first Silent Hill guide, I can't confirm it would be very good, so I hope that you readers can send me your ideas after reading it. See more information about contacting me in Section XII part C. Your ideas will be all appreciate and will make my work better. And another note which is very important : I'm writing this guide to help those people who are stuck in the game. But I'd rather you played the game yourself so that it'll be much more fun, since you discover it by yourself. Just use guides when you are in extreme trouble. As this is a full guide, it undoubtedly contains several spoilers. Notice this before you decide to use my guide, okay ? Thanks for reading. Mysticcat =========================================================================== [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ [] [] [] SECTION II : LEGAL INFORMATION [] [] [] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ =========================================================================== I place this part in the first after Introduction for that people can see and read it easily. I have done this with all of my previous FAQs. This is "Silent Hill 4 : The Room" FAQ/Walkthrough, Copyright and owned by the author Phan Nguyen Khanh Dan "Mysticcat". As a guide posted on Websites, you may easily download it from the clickable name, use it on your sites, or sell, publish it in many ways. As the author of this guide, I just have some Disclaimer if you want to do anything with my property : - This guide can't be copied, altered or anything like that without having the author's permission. If you want to use it in your websites or doing anything on the guide, just email me at fireaquarian@yahoo.com and wait for my answer. I'm not a very mean guy, and I'm willing to let you use it if you can obey this rule. - Furthermore, this guide ABSOLUTELY CANNOT be sold, be repbulished as your guide, gift, magazine and so on. The author has made this guide for NON- PROFIT only, and so do you. Available sites, and only these sites can host my FAQ : - GameFAQs : Http://www.gamefaqs.com This is a very popular gaming site of the huge community of gamers. If you want to find cheats and guides, this site ABSOLUTELY has all what you need. - Neoseeker : Http://www.neoseeker.com This is a pretty big gaming site about everything : News, Game Guides, Cheats, Hardwares, Screenshots, etc. - Playstation Cheats : Http://www.psxcodez.com An Europian gaming site about PSX and PS2 games. - Cheat Code Central : Http://www.cheatcc.com A huge site containing tons of hot cheats and codes, along with strategy guides. - http://www.supercheats.com Another high-qualified gaming site, worth a visit. -*NOTES* ---------------------------------------------------------------- Anybody or any sites who have used the guide with my permission, please frequently check and get the latest updates at www.gamefaqs.com. I don't have time to give the updates to all of you each time. Besides, GameFAQs is the site which put the best display of my FAQ. So please check there and get it. If you feel that you can't do this work, you shouldn't ask to use the guide. Thank you. -------------------------------------------------------------------------- I have made this guide by all my heart and my efforts. So you can't earn money for yourself on my work. Thank you for reading this. I really do not want to be rude. But I myself have ever had my guide plagiarized or used illegally at least once. And I don't want it to happen again. =========================================================================== [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ [] [] [] SECTION III : UPDATES/REVISION HISTORY [] [] [] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ =========================================================================== ........................................................................... - Version 1.8 Date : August 26th 2004 Process : Added new found stuff in "Interesting Facts in "Silent Hill 4 : The Room"" section. Thanks to Hima for his hearty help. ........................................................................... - Version 1.79 Date : August 25th 2004 Process : Added theories contributed by Hima in "Interesting Facts in "Silent Hill 4 : The Room"" section and more explanations. ........................................................................... - Version 1.78 Date : August 24th 2004 Process : Added a theory submitted by Nielle in "Interesting Facts in "Silent Hill 4 : The Room"" section. Also fixed mistakes. ........................................................................... - Version 1.77 Date : August 23rd 2004 Process : Fixed more mistakes and grammatical points. ........................................................................... - Version 1.76 Date : August 21st 2004 Process : Wow, "Stun Gun" has been found. Thanks to my awful patience and especially thanks to Someone and Melchio of WG for helping me find it. Check walkthrough Part 4 : The Water Prison World and "Item List" for this cool weapon soon. ........................................................................... - Version 1.75 Date : August 16th 2004 Process : More popular questions have been added in "Frequently Asked Questions" section. **Important** Recently I have heard about a hidden weapon so-called "Stun Gun" in the Water Prison World, but I haven't been able to find it. Anyone please help me confirm this weapon's existence ! Tons of thanks to you for reading this. ........................................................................... - Version 1.72 Date : August 15th 2004 Process : A few questions have been chosen to be in my "Frequently Asked Questions". Corrected more mistakes and writing points (since English is not my native language ^_^). ........................................................................... - Version 1.7 Date : August 14th 2004 Process : Added missing info and repaired mistakes. Thanks to Ahmed Hesham for confirming the missing Ampoule in Room 106. Added more facts in section "Miscellany" - "Interesting facts in Silent Hill 4 : The Room". ........................................................................... - Version 1.65 Date : August 13th 2004 Process : A new small section has been added : "Difficulty Settings" in "Basic Terms" section. I have also added some missing memos in my "File Transcripts" section. One more little thing, I have been confirmed about the location of the third Sword of Obedience (in the Subway World - 2nd time). Check it out ! ........................................................................... - Version 1.6 Date : August 12th 2004 Process : I have added a new small section called "Interesting Facts in "Silent Hill 4 : The Room"" to give little discussions about "something weird" you can spot in the game. Besides, I have also updated the "Optional" part about cleaning invading demons in Room 302 in the walk- through with more noticeable phenomena. Thanks to Roger Ocelot for this submission. ........................................................................... - Version 1.55 Date : August 11st 2004 Process : The "Enemy List" is still getting incomplete. Since the NA version hasn't been out yet, the information about enemies' official names are just vague. Currently I have written profiles of monsters whose relatively right names have been recognized. I'll try to quicken this process as much as I can. Besides, I have corrected some information in the "Ending Information" section, too. ........................................................................... - Version 1.5 Date : August 10th 2004 Process : Corrected more mistakes. Added more little info. I'm still on the way to search for information about the enemies' names and some plot analysis. So just wait. ........................................................................... - Version 1.4 Date : August 9th 2004, night. Process : I have just received the official names of the enemies. Big thanks to people from GameFAQs Message Board. "Enemy List" is going to be finished soon. Besides, more mistakes have been fixed and more little info has been added, too. ........................................................................... - Version 1.3 Date : August 9th 2004 Process : Added "Important Game Options" part in "Basic Terms" section. Fixed more mistakes within the guide. Added more stuffs in "Secrets" section. ........................................................................... - Version 1.2 Date : August 7th 2004. Process : "Item List" section has been proceeded. More mistakes fixed in the walkthrough. ........................................................................... - Version 1.1 Date : August 6th 2004, night. Process : Rechecked the walkthrough. Fixed mistakes. Added a new legal link to this guide. ........................................................................... - Version 1.0 Date : August 5th 2004, night. Process : This will be an unforgetable day : Walkthrough has been basically completed. I have switched the order of "Ending Information" and "Secrets" to make it look more logical so that the contents seems more related and readers can find out more about soon after they beat the game. ........................................................................... - Version 0.8 Date : August 5th 2004 Process : It seems that I have mistaken the King Street Line's position in the two walkthroughs for Subway world. So besides completing more walkthrough parts, I have fixed the mistake, too. Really apologize for such a mistake. ........................................................................... - Version 0.6 Date : August 4th 2004 Process : More than 1/2 Walkthrough has been completed. Some other sections have been fully finished. ........................................................................... - Version 0.3 Date : July 28th 2004 Process : Guide started. ........................................................................... =========================================================================== [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ [] [] [] SECTION IV : BASIC TERMS [] [] [] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ =========================================================================== [~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~] [~] A- IMPORTANT GAME OPTIONS [~] [~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~] This is the Japanese version. You can open the "Options" menu by selecting "Options" in the title screen. During the game, press Pause to stop the game, then clicking Triangle button will trigger the same "Options" menu which ALWAYS STAYS IN ENGLISH. Whenever an option is made change, it'll be highlighted in yellow. Then when you exit the "Options" screen, you'll be asked again if you want to make those changes or not. Just answer "Yes" if you agree. Here are some important options you should check. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LANGUAGE : JAPANESE/ENGLISH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Default : Japanese This is important for those who don't know Japanese but still get this version to play. It's lucky that Silent Hill 4 has got this option to switch between Japanese and English. Just open this "Options" screen and trigger this option, then use the directional buttons to choose the language that you are more fluent in. But no matter what language you select here, the characters in game always speak English. ~~~~~~~~~~~~~~~~~~~~~~~~~ SUBTITLES : ON/OFF ~~~~~~~~~~~~~~~~~~~~~~~~~ When being switched on, there will be subtitles during all the conversation scenes of the game. The language of the subtitles depends on the choice you made in "Language" option. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ BUTTON CONFIGURATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is no doubt important when you begin to play a new game. The game gives you three types of configurations to select. Just pick the one you get used to the most. The default control is Type A. For the contents of these types, read Part B - "Controls" just after this part. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DEFAULT CONTROL : WALK/RUN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is for the character's default movement : walking or running. If you choose "Walk" here, it means moving the Left Analog Stick only will make the character walk. He just runs when you move it along with the "Cancel" button (See "Controls" part). Vice versa, if you choose "Run", the character will run as you move the Left Analog Stick only, and then walk if you hold the "Cancel" button along. This is up to you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOISE EFFECT : ON/OFF ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this game, fearful noise is one of the elements causing the horror and notices unusual appearances. If you don't want to hear them to reduce the horror level, just turn this off. Its default selection is "On". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD COLOUR : RED/GREEN/PURPLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is for the violence level of the game. The default selection is "Red", that means the highest level of violence. When you attack other ones or receive physical damage, blood will be cast out in red that may look so explicit and "realistic". So if you want to reduce violence, just change the blood colour into "Green" or "Purple", it may make you feel better. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HEAD MOTION : ON/SLIGHT/OFF ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is to create head motions for the character in First Person Mode. + On (Default) : You can move the view up and down as normally as moving to left or right. + Slight : You can move the view up and down, but they won't be as flexible as "On" selection. + Off : You can't move the view up and down. Just moving to left or right is acceptable. Although the game gives you these choices, I think there's no need to change the default selection which is "On", since it's also necessary. Is it unpleasant when you can't move freely in the annoying First Person Mode ? ~~~~~~~~~~~~~~~~~~~~~~~~~~~ HIDE GAUGE : ON/OFF ~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you choose "On" : The lifebar will be ALWAYS shown at the top left of the screen in every situation. If you choose "Off" (default selection) : The lifebar is hidden in most of the time and only shows up on the top left of the screen when you press "Pose" button or when the character gets damaged. Which one to pick is up to you. If you want to keep track of the character's life all the time, get "On". If you don't want the lifegauge to block your screen when it's not necessary, turn it "Off". ~~~~~~~~~~~~~~~~~~~~~~~~~~ HIDE ICON : ON/OFF ~~~~~~~~~~~~~~~~~~~~~~~~~~ Same as thew Hide Gauge option. If you choose "On" : The item inventory always shows up at the bottom of the screen no matter what. If you choose "Off" : The item inventory only appears when you open it by pressing "Select" button. [~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~] [~] B- CONTROLS [~] [~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~] Well, in this PAL version you are provided with three types of controls. These are the buttons that have the same functions in all three types : --------------------------- DIRECTIONAL BUTTONS --------------------------- Function : all are used to select items and move the cursor in certain screens. Up button : Move up Down button : Move down Left button : Move to the left Right button : Move to the right --------------------------- BUTTONS OF MOVEMENT --------------------------- - Left Analog Stick : Move the character (Classic style) : + Move up : character goes to the north. + Move down : character goes to the south. + Move left : character goes to the left. + Move right : character goes to the right. + Rotate : character rotates. - Right Analog stick : Move the camera view in First Person mode. + Move up : camera goes up. + Move down : camera goes to the south. + Move left : camera goes to the left. + Move right : camera goes to the right. + Rotate : rotating the camera. --------------------------- OTHERS --------------------------- Start button : Pause Select button : Item Information --------------------------- BASIC CONTROLS --------------------------- Type A (Japanese type) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Triangle button : Open Map/Memo screen. View "Options" during Pause screen. Circle button : Action button Select/Investigate Attack (when Pose button being held) Cross button : Cancel Run (hold along with Left Analog Stick) Square button : Use/Equip item. L1 trigger : Dodge/Evade (during Pose) L2 trigger : Rear Camera R1 trigger : Dodge/Evade (during Pose) R2 trigger : Pose/Prepare weapon Type B : ~~~~~~~~~~~~~~~~~ Triangle button : Open Map/Memo screen. View "Options" during Pause screen. Circle button : Cancel Run (hold along with Left Analog Stick) Cross button : Action button Select/Investigate Attack (when Pose button being held) Square button : Use/Equip item. L1 trigger : Dodge/Evade (during Pose) L2 trigger : Rear Camera R1 trigger : Dodge/Evade (during Pose) R2 trigger : Pose/Prepare weapon Type C : ~~~~~~~~~~~~~~~~~ Triangle button : Open Map/Memo screen. View "Options" during Pause screen. Circle button : Use/Equip item. Cross button : Action button Select/Investigate Attack (when Pose button being held) Square button : Cancel Run (hold along with Left Analog Stick) L1 trigger : Dodge/Evade (during Pose) L2 trigger : Rear Camera R1 trigger : Dodge/Evade (during Pose) R2 trigger : Pose/Prepare weapon As this is the Japanese version I'm writing for, Type A is the default control, in which Circle and Cross buttons get exchanged function compared to the American controls. So if you don't get used to it, just select the others for your convenience. [~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~] [~] C- BATTLE SYSTEM [~] [~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~] //EQUIP WEAPONS// The Pose button as well as the attack button doesn't work if Henry does not hold anything. So in order to fight, you must equip him with an item that can be used as a weapon. Press the Select button to trigger the Item Bar, then choose the item/weapon you want to equip and press the Action button. Normal items will have green cursor, while the equipable items have red one. When you equip it, there will be a little "E" symbol above the item which is a sign telling you that you are being equipped with it. You can not only equip weapons, but also some other items which I'll notice in the walkthrough. //FIGHTING ENEMIES// Press and hold the Pose button to make your character prepare his weapon. Then when there are enemies around, press the Action button to hit. In this game the enemies are automatically locked on, and Henry will target the nearest one around him. Henry performs different poses for each different weapon he uses. His attacking poses also depend on how much the hit gets charged. //CHARGING ATTACKS// This may be a new thing in Silent Hill 4 : charging your attack. Notice the "C" gauge next to Henry's lifebar. When you perform attacks, the gauge is filled up. The more you keep hitting the attack button, the more it gets filled and it comes to peak, Henry will perform the strongest hit (the power of the hits also depend on the weapon you are using). After that, the gauge returns to the beginning and just keep hitting to charge it during the fights. Just one note : Charging is not very effective with firearms. //FIREARMS// Equipping and using melee weapons are pretty simple. So I don't mention much here. But using firearms is a little confusing here. Just equip the gun and use it as you do with melee weapons. But the ammunitions is a different story. Unlike previous Silent Hill games, all the bullet clips you collect CAN'T BE COMBINED ALTOGETHER in Henry's inventory (but they can in Storage Box). While the inventory has limit, using and relying on a gun as your main weapon is truly inconvenient since they occupy a lot of spaces in the Item Bar. So think carefully if you want to choose gun as your weapon of choice. During the use, Henry will automatically reload the gun when it runs out of bullets. But it takes a lot of his time while you can't be careless with the monsters around. So in order to reload faster, open the Inventory, choose the bullet clip and press the Action button. They'll be loaded to their gun. In case you want to load a DIFFERENT KIND OF BULLETS from the ones you're using, you MUST EMPTY YOUR GUN FIRST. Then choose that type of bullets in the inventory and press the Action button. It's a little tricky, right ? But we must accept it. //GETTING DAMAGE// Well, I think you players all know what this means : You get damaged when the enemies attack you exactly, and your lifebar is absorbed. But here in Silent Hill 4, there are also some unusual damage : 1. First type of damage is the popular conception of most games : Your lifebar is absorbed when you get a direct attack from the enemies : A dog's bite, ghosts' impaling, strike, etc. It's not necessary to discuss more, since it's been easy enough for you to understand. You can completely dodge these hits by normal moving, running or evading. 2. Second type of damage : When Henry touches something that-he-shouldn't- touch. For instance, when a ghost shows up from a wall, he causes sticky black slime around and then floats out with it. If you let Henry touch this slime, he'll surely get hurt. So don't think that it's harmless. If you don't believe, just try. 3. Third type of damage : Headache. The lifebar will be absorbed when Henry gets headache, and this happens whenever there are ghosts around. If you are staying in an area that has ghosts, sometimes they will do something to make Henry get headache with these phenomenon : fearful noises and the screen going red. Avoid this by not going around with them, and run to another area soon. The ghost can still cause Henry's headache even when you are having him beat them. This becomes more "usual" when Room 302 is invaded by demons later in the game, if you don't exorcise them with special items. [~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~] [~] D- DIFFICULTY SETTINGS [~] [~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~] This game has three basic difficulties : Easy, Normal and Hard. Needless to say, choosing the difficulty will affect the whole scenario you'll play next. So let me give you some words before getting one. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ EASY MODE ~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mode is the best choice for beginners of this game. You can easily get through the game by the first playthrough and even be able to obtain the best/good ending. Enemies in this mode have fairly bad health and low AI (Artificial Intelligence) that are mostly your pieces of cakes. They won't try to attack you so much, leaving spare time for you to kill them. Moreover, Henry seems strong as their hits grows weaker compared to other modes. Generally, I think if you are a newcomer, trying this mode is better than Normal mode. For the reason, read the next passage about Normal mode. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ NORMAL MODE ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Its name "Normal" may let you think that it suits most of players. But in my opinion, it's not. In order to play through this mode, I think you have certain skills and certain knowledge about the ways and the enemies, since they are harder than you expected. The enemies are wiser and they themselves can dodge your hits and counterattack. They bear much stronger vitality and their hits exactly cause more damage on Henry. Since the number of healing items is limited while you need them for later half, you may need to return to Room 302 many times to heal. Most of the enemies in this mode won't let you have time to breathe once you join in the battles. For the Sniffer Dogs, don't think that you can dodge them like you often did with some other enemies. They are faster and more accurate than you thought. Anyway, my best advice for you is that you should play Easy mode before choosing this mode. Then you won't be shocked so much. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ HARD MODE ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, what can I say here ? If you want to imagine how this mode, just think of Normal mode, then double its difficulty. This is not joking anymore. In order to play through this mode, you must have great skills at both evasion and attack. Since dodging doesn't work with most of the enemies, attacking and killing them are always ways to defend if you are a good fighter who can end the battles without receiving so much damage. If you can play through Hard mode under 2 hours, kill a certain amount of enemies on the way and obtain all the files (and a fine ending if you can), you'll surely get 10 big stars. =========================================================================== [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ [] [] [] SECTION V : CHARACTERS [] [] [] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ =========================================================================== There are several characters you need to know about this game. But in order not to spoil your game, here are the most essential ones you must get acquanted with : |~~~~~~~~~~~~~~~~~~~~~| | HENRY TOWNSHEND | |~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | A 28-year-old single man. You will take control of him during the game.| | Not much is known about his biography. What we know is that two years | | ago, he moved to live in Room 302 of an apartment in South Ashfield | | Heights, a town which is a few kilometres from Silent Hill. It was | | going happily for him until one day, Henry dreamed of a nightmare. Then| | things happened to him so suddenly : He was confined by his very room | | whose entrance door is locked by a bunch of undestroyable chains ; the | | toilet can't be used ; even the windows are cracked ; all means of | | communication such as TV and telephone don't work. All his screams for | | help from outside were strangely not heard no matter whatever he did. | | He was completely cut off from the outside world by the cursed room and| | it's been five day when his "real" journey to find the Truth begins... | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~| | EILEEN GALVIN | |~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | The pretty lady who lives next door to Henry. There's a hole in his | | room that connects to Eileen's which was created by someone staying | | there before Henry came to live. But it's strange that Eileen seems to | | be unaware of the existence of the hole and Henry can do nothing to | | contact her with it but see through it. | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| =========================================================================== [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ [] [] [] SECTION VI : WALKTHROUGH [] [] [] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ =========================================================================== Before entering the game and using the main walkthrough, I advise to read this Part A "General Tips" because they may be necessary, especially when you play this game the first time. [~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~] [~] A- GENERAL TIPS & NOTES [~] [~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~] 1) When travelling to the alternate worlds, you will see many strange- designed holes scatterring around. Have Henry enter them, you'll be back to apartment Room 302. This is the ONLY place where you can save during the game, place items in the infinite storage box and where you can heal Henry fully for the first half of the game so then there will be many things needed to be paid attention here : - As you are playing the game, especially when you are new, it's recommended to save at every little process you have made. The game can grow more challenging than you thought, so ALWAYS save and don't regret about that. - "Silent Hill 4 : The Room" has ended up the era of characters' infinite inventory in the Menu Screen. There's no Menu Screen and the items you get will be shown in the bottom of the screen. You can only carry a certain number of items each time. If the number of items are over the limit, you can't hold anymore. Seems difficult, right ? especially when we have got used too much to the three previous games. But you'll be familiar with it soon. As your inventory is limited, the Storage Box in Room 302 is your friend along with the Save Point during the game. Since Henry cannot exchange or leave items on the way (like the characters in Resident Evil Outbreak); when your inventory is over-limit, you must put away some unnecesary items by going back to use the box whose capacity is unlimited. I assure that you'll use it more often than expected, since Henry will be given tons of stuffs in the journey, even including some things you may not need, and later his partner's a few properties. So try to do your best, okay ? + Finally, the healing ability of Room 302. In the first half of the game, this is the only place where Henry can find the best safety. So whenever you get damaged, return here and your lifebar will be automatically healed fully. During this time, try NOT to use healing items to save them as much as you can until this beloved ability is ended. I'll notice you when this comes. That is everything you must know about your home sweet home "The Room". 2) Try to get used to melee weapons. It seems that Silent Hill 4 has been created for you to touch up these simple weapons. First reason : Guns and their ammunition take tons of spaces in your inventory, as you CAN NO MORE combine the bullet clips into one like before. In my opinion, it's good for you to always have at least one melee weapon - your favourite one - in your inventory. If you prefer guns, bring one and a few bullet clips which should be two or three. Bringing more will give you a few troubles later. Secondly, most living enemies in Silent Hill 4 can be dealt by melee weapons without so many difficulties. Just use guns for harder enemies, mini-bosses, and later, to prevent your partner from getting damaged. 3) Well, this is a rule for all Silent Hill players : MAP IS YOUR FRIEND ! I assure that Silent Hill games have been designed for you to stick with map. You can easily get confused by the large environments and sensitive cameras. And one more thing : Unlike previous Silent Hill games, you can't always find maps for each area you come cuz you are supposed to explore them yourself and Henry will help you draw it. If you travel the whole place, you'll have its full map and that will be very necessary for later revisiting trips. 4) In the map, the blue arrow stands for Henry, and the red arrow shows his partner (if there is). 5) When you kill an enemy, make sure that they have died by letting Henry stand close to the body and press the Action button. He will stamp on it as the finishing touch. This works for all enemies, except the undead spirits and the final boss who hangs around the game. I think this has been familiar with you who have spent playing the previous Silent Hill games. 6) One new thing in "Silent Hill 4 : The Room" is the First-person view which is only available in Room 302. Use the Left Analog Stick to move the view as usual and look around. Once an Eye symbol shows up on the top left of the screen, that means you are seeing an objects that can be checked. Press the Action button then lets you examine them or use them. Besides, Henry can do nothing else in this First-person mode : You can't equip/unequip weapons here, for example. 7) Each time you complete a certain task or move to another world, remember to go back to Room 302. New files can appear for you to take. They can stay either under the entrance door or at the bookshelf by the window in the living room. You should read them for the story, and the number of files you collect can decide your ranks after beating the game. [~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~] [~] B- MAIN GAME WALKTHROUGH [~] [~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~][~] XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 1 : PROLOGUE - ROOM 302 Objective : Examine the room to find something wrong. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------- ALTERNATE ROOM 302 ------------------------- You start in the bedroom of Room 302, in First-person mode. Examine the things here if you like : the phone, the bed, the windows, the desk and the paintings. It's not so necessary, but you'll figure out something wrong to the hero. Enter the only door here. This is Living Room and Kitchen stuck to each other. Objects that can be examined here are : the refrigerator, wash-basin, cooker, photos next to the light, the windows and the Storage Box (which Henry hasn't figured what it is yet). But please examine the strange image stuck to the wall above the photos. A cutscene is triggered and you end up here. ------------------------- NORMAL ROOM 302 ------------------------- You find yourself in the bedroom again. This time examine the wider- -opened window. If you press the button when the Eye is at the lower full glass pane, Henry will say that it's cracked. If you press at the upper pane which is partly covered, you'll be able to view the outside world. The windows here and the ones in Living Room are the same. In the outside pay attention to a girl in red walking down the Subway. Then press the Cancel button twice to end the view when it's available. You can try touching the phone if you like. Nothing major here, so head to the next door. Proceed a few steps to trigger a cutscene. You'll realize Henry's awful situation now. The first door you see that opposes the bedroom door takes you to Bathroom which has nothing to do now. Walk to the kitchen. The door at the corner is Laundry Room, which has nothing yet either. After the cutscene, you should examine the locked entrance door for the blood text and a small key hole that can help you see the apartment corridor. Then look down to find a File. Press the Action button to take it. You want to know where the Save Point is, right ? It's the orange notebook on the table near the window which is pretty easy to see. Remember it, okay ? Bump the fridge to grab [WINE BOTTLE] and [CHOCOLATE MILK]. You can equip the Wine Bottle as a weapon, but I don't recommend to use such an easy-broken item. Next, you can examine the TV, the bookshelf and turn on/off the cassette above. There is a Book Scrap at the bottom of the bookshelf though. Now it's time to get acquainted with the Storage Box at a corner of the room. You can either leave the items in the fridge or get them and place in the box, as you don't use them now. After using the box, Henry will hear a strange noise. This time enter the right door to Bathroom. There's a hole caused by some abnormal thingy. Grab the [STEEL PIPE] and equip it. This seems to be a pretty useful weapon for a long time of your game. Have Henry get in it to enter your first alternate world - the Subway World. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 2 : THE SUBWAY WORLD Objective : Get in the hole in Bathroom to enter The Subway World. Do whatever the new partner asks you til the end. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------- THE SUBWAY ------------------------- Henry will land down after going on a strange escalator. Go straight to the next area. Here the right path has all doors locked, so ignore and approach the lady in red in front of you - Cynthia - who is your first partner. After the cutscene, head to the next area until another cutscene appears. Try to damage the two dogs with the pipe. When they lie, step on them so that they will really die. You should do this for every enemy you fight. That won't be so hard. There's nothing that can be found in Men's Toilet. So enter the Women's Toilet. There's a hole here. You can enter it if you like, but I recommend it's not time now. So exit the toilet and run straight to the next area. Here you find the entrance and exit to Lynch Street Line and King Street Line. But before that, strike the only dog here go ahead. This is a forkroad with two blocked staircases. The gate on the right is cracked too. A giant worm ? Don't worry, it's just harmless. Approach the right way where the worm stays to search for [PISTOL BULLETS]. If you like, you can get some blood from the worm by beating it for fun. But it's just useless. After having taken a look at the whole area, make your way back to the Women's Toilet and get in the hole. There will be a cutscene and you are in Room 302 now. Go to the other room and check the drawer next to the kitchen (where the photos are), Henry will push it aside to reveal a hole to the room next door. Grab the [PISTOL] - one of your beloved weapons and read the text beside the hole if you like. From this time on, you can use this hole to watch your neighbour : Eileen Galvin, who sometimes shows up there. Do your first time by pressing the Action button while placing the Eye symbol at the peekhole. As another cutscene is triggered, go back to the bedroom and pick up the phone to listen to Cynthia's words for a clue. Then when you take control of Henry, head for the Living Room and look through Eileen's room again. Then enter the Bathroom to return to the Subway through the hole. A mannequin that looks like Cynthia appears in your sight. Examine it for [LYNCH STREET LINE COINS]. Then go out. Make your way to the station where you saw gates to Lynch Street Line. Stand at the entrance and use the Lynch Street Line Coins to go in. Get downstairs. You may be attacked by two undead monsters. Don't forget that they are undefeatable. You can use your weapon to stun them for a while and now try to dodge them by moving. On Henry's left (the right side on the screen) ahead is a little room which has nothing but dogs. So don't go there. Instead, go down the next stairs. You meet Cynthia again. She's getting stuck in the train and you must help her out. Keep running to the first compartment of the train (on the south end in the map) and get in it. In the compartment, press the red button on the right. Then go out and take Cynthia. Go along the train to find another opened entrance to enter it. Don't forget to notice the vending machine that has the symbol "1$". Your task now is to overcome the compartments to reach the other side of the station. It's very confusing, just try to get in the ways that you can. If you get blocked, find another way. It looks annoying but there's only one way so just do your best. The undead monsters pursue you tremendously here, so don't get confused and try to dodge them and use your weapons when necessary. You'll be able to reach the other side. On the way remember to notice a locked red box that has "1000$" written on it. Here is the map of the train : You begin at the entrance of the 1st compartment to reach the exit at 6th compartment. Look at this guide map to support your going. *Symbols Explanation : + E : entrance/exit + X : the ways/doors you can go through + "===" or "___" : blocks (you can't pass) + B : the locked red box you need to notice ___ ___ ___ | | | | E X X___| 6 | | X E 1 | | |===| | | |B | |___|___|_X_| _X_|___|___ | | | | | X | | 5 | | | | 2 Where you got down |===| | | | X | | |___|___|_X_| _X_|___|___ | | | | | | X | 4 | X |===| 3 | | X E | | | | |___|___|___| |___|___|___| When you have been in the other side, go upstairs and grab [PISTOL BULLETS] lying on the floor. There are two doors here but only one is openable. Get in it (Cynthia will leave you once you go in). Another hole here ! If you like, enter it to save. After that, climb down the ladder to a hellish area. Go along the path. Just ignore the right way and head straight to another ladder. Climb up. Again, some [PISTOL BULLETS] for you. This is the opposite room of the one that has the hole. So unlock the door because you'll return here later. Go back down the hellish area and take the right path. Some freaking undead are around here, so be careful. Keep running til a staircase. Get down and enter the door. Another freaking area ! Kill all the dogs and go along. Here you can find another train. Get in it and go all the way to first compartment to search for a [9-IRON GOLF]. Leave the train. Keep going to the left, you see the escalators. Take the [NUTRITION DRINK] around and please save it. If you want to save or heal, go to the back of the escalators for another hole and you should place the Nutrition Drink to the Storage Box, since they will be very necessary for you in the later chapters of the game. Go on the escalators. Welcome to the home of wall monsters. As Henry is being taken up, these babes rise from the wall to joke him. If you don't want to beat them, try to pass them when they stop attacking. A strike of them can throw Henry a long way down and takes a little of your lifebar. If you want to give them some hits, use whatever weapon you like. Both long-ranged and melee weapons can end each of them within about 2 hits. When reaching the peak, run left to the little room for [PISTOL BULLETS]. Then go upstairs to the turnstile. Examine the left door for [PLACARD OF "TEMPTATION"]. Enter it to see a cutscene. This is the end of your first journey as well as your first partner... If you forget to write down the number shown during the cutscene, don't worry, cuz it's not necessary. ------------------------- ROOM 302 ------------------------- After the cutscene, head to the other room. This time take the [CHOCOLATE MILK] with you. From now on, please PRACTICE this habit every time you return here : Look through the peekhole to Eileen's room ; examine the peekhole on the entrance door ; look around for new scraps and files. The reason is that some of them will trigger cutscenes to continue the story and you can't refuse to do that. Besides, the files provide you with the story information, too. Collecting all the files will give you more points in the ranking. This time the new file under tne entrance door is "Red Scrap Book - April 8". When you have finished, enter the Bathroom. The hole has grown a bit bigger. Get in it. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 3 : THE FOREST WORLD Objective : Enter The Forest World. Examine everything and follow the guides you receive til the end. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX --------------------- THE FOREST --------------------- Henry finds himself sitting in a forest ground. Notice the well here, then enter the only door here. **During this Forest chapter, please try to notice and remember the locations of the wells cuz you'll need them later. But if you don't remember, it's okay as I'll let you know then. Besides, you'll find Henry keeps paying attention to any objects that have weird carvings on them. He can't read them, but it's alright, since they are no use. You'll be able to read them later. Now I have copied the Forest map to make it easier for you to keep track of my walkthrough. *Symbol explanations : + S : Holes to return to Room 302 + B : where you start + C : Jasper's car + T : Strange tree root + M : [MEDICAL KIT] + G : [GOLF CLUB] ____ ___ _________| | | | ___| | | C | ______ _____ | | | | | |____|_|S | M| |---| ___| |----|----| | | | S| | | | | | | | | B |___| |__S___| | | |____|------| | | | |___| | |___|Wish |---| |_____ __|House |___ | | | | | |______| | | | | |---| _______| | | | | | | | |---| |---|---| |__S____|__| | | T | GS| | | |---|___|___| | | |___| The next area has a hole. Use it if you need. Strike the flying bugs and search the area for [PISTOL BULLETS]. Proceed to the next one. This is a similar area to the previous one, and the jerks are still bugs. Kill them and go ahead. You have reached a forest place. Examine the car that you see and obtain Jasper's Memo and another file. Head to the next area. This area has a guy (Jasper Gein?) mumbling something. If you like, stay there for a while to listen to his speech. It's not useless, yet not very necessary. Enter the next place. The two next areas both have dogs or sometimes flying bugs, and I recommend you to kill them all since you can do that. There's nothing major. So keep running til you reach the centre of the first - the Wish House. Get in the hole here if you like. The door to the house is locked and your target in this chapter is to open it. This area has many doors taking you to different places around here. So follow the steps I'm writing below. Look at the map and take the south-west door. There's nothing around but dogs and bugs. Clean them with your skill and go straight to the final enterable area - the cemetary. A cutscene appears and Henry has a talk with a strange kid and Jasper. Afterwards, you can examine the tombstones and the weird carvings if you like. There's a door carved with the familiar symbol in Silent Hill 3, but it's locked. Not only this place, but you'll see these doors in every world you come later and all are locked. Now just ignore it and make all the way back to the Wish House. You'll see Jasper standing at the door after that cutscene. But don't talk to him now. Take the north-west door. As usual, this area is full of enemies, especially the second room that has a bunch of bats. Simply wipe them all. You can make all the way to outside (Toluca Lake) if you like and search for a [MEDICAL KIT] on the ground. There is a hole here. Finally, return to the Wish House. It's time to travel the south-east area if-you-like. There may be some enemies around. Notice the strange tree root whose shape resembles a hand (look at my map). Besides, there's a hole and a well in the last room though and you can grab a [6-IRON GOLF CLUB] nearby. Get back to the orphanage (Wish House). This time talk to Jasper. You are asked to give him some food if you want to get any clue from him. If you have had the [CHOCOLATE MILK] in your inventory, use it on him. If not, use the hole nearby to return to Room 302 and take it for him. Then Jasper will give you the [BLOOD-INSCRIBED SPADE]. Now make your way to the area that has the strange tree root. Stand at the root and use the Spade to dig up for the [RUSTED BLOODY KEY]. Examining it lets you know that its holder will walk in eternity. What does that mean ? If you want to know, try making your way back to the Wish House. Fog covers your sight and you'll find out that you'll never be able to return; Instead, walk in the same place again and again. So now head straight to the last room of this area (which has the hole and the well). Enter the hole. --------------------- ROOM 302 --------------------- Go to the Living Room and put the Rusted Bloody Key into the Storage Box. As you hear the bell ringing, examine the peekhole on the entrance door. Then get in the hole in the Bathroom to return to the Forest. --------------------- THE FOREST --------------------- Now you can freely go back to the orphanage without any difficulty. As you reach the destination, it's time to use the hole here. --------------------- ROOM 302 --------------------- In the Living Room, grab the key from the Storage Box and enter the hole again. --------------------- THE FOREST --------------------- You finally made it ! Use the key on the door to the Wish House and enter it along with Jasper. --------------------- WISH HOUSE --------------------- Check around the hall for whatever stuffs you can find. There's a locked door. Examine the scroll in front of the door to get "Holy Scripture Book". Jasper will be able to enter the door and then get troubles. As the door he's just got in is open, take out the [PLACARD OF "SOURCE"] and enter it. You'll end the Forest World trip here. --------------------- ROOM 302 --------------------- Listen to the radio for hot news about your "new" friend. Then do your usual task : examine the peekhole at the entrance door and the one to Eileen's room. Then search around for new files if there is. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 4 : THE WATER PRISON WORLD Objective : Examine all the areas and follow the guidance given in the scattering memos. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Save and prepare yourself carefully. Bring your favourite weapons and then enter the hole in the Bathroom which has grown larger... ----------------------- THE WATER PRISON ----------------------- Henry starts the journey on 1st floor of Water Prison. As you hear the scream, go along the cells to find one in which a man is confined. He'll be helped later, so just ignore him now. First, go along the circular hallway and find a scrap on the floor. Second, I recommend you to explore all the cells here. Some are locked and just ignore them. In order to help you explore the cells more easily, I'll base on maps of them and number the cells following this order : 8 1 7 2 6 3 5 4 Look at the maps Henry draws and you'll get it. These are the cells of 1st floor : Cell 1 : locked Cell 2 : There are [PISTOL BULLETS] and a graphiti on the wall. Cell 3 : locked Cell 4 : a man is confined here, locked. Cell 5 : nothing here Cell 6 : locked Cell 7 : there's a file. Cell 8 : monsters When you have finished, exit through the big double door. This room has two other single doors and a hole to Room 302. Grab the paper stuck to the wall by the hole for "Guard's Diary". The left door is locked, so enter the right one. You are in a long spiral with bunches of wall monsters on the wall. If you don't want to get troubles in later visits, walk along the staircase yourself and wipe the monsters. If you prefer a quick shortcut, use the ladders that take you down. There's a [SAINT MEDALLION] - an anti-spirit item which you shouldn't miss lying on the staircase. So you'd better go along if you want to get it. It's an equipped item but don't use it right now, since you'll need it badly in the second half of the game. Also, don't forget to notice a locked double door on the way. Just head to the end of the staircase and get in the single door here. This looks like a water-disposal room and you may meet your old friend : the harmless giant worm. Kill the bats and get downstairs. Approach the bulletin and grab the [WATER PRISON EXIT KEY] there. Then reading the message on the bulletin will add a new file in Henry's Scrapbook list. Now make all the way back to the large room that has the hole. This time you can use the ladders around the spiral staircase to reach it faster. Use the key to unlock the other door to outside. Another spiral staircase, but much longer. This time if you explore the whole staircase by yourself, what you get is just plenty of bats. So now climb up the right ladders to reach the double-door on 2nd floor. Enter it. This is similar to the cell area on 1st floor. Just like the last time, check all the cells for stuffs. Here they are : Cell 1 : A lot of strange bottles here. Cell 2 : locked Cell 3 : locked, there's a [STUN GUN] inside, on the left table. Cell 4 : A note and hanging clothes. Cell 5 : locked Cell 6 : locked Cell 7 : locked Cell 8 : There's a diary. Then exit. Use the nearby ladder to reach 3rd floor, enter the double door for another similar area if-you-like. This time go along the hallway to get used to another new baby : double-head. You can use melee weapon on him and keep hitting til he falls. Then stamp on to end his life. In fact he's very dangerous with long-ranged attacks (long arms, jumping attack) and especially when you encounter bunch of them. There are two double-head monsters and tons of slugs around here. After that, just do whatever you did in the previous areas : examine each of the cell. Cell 1 : Two wall monsters and [PISTOL BULLETS] on the chair. Cell 2 : There's a hole. Cell 3 : Toadstools and "Prison Diary". Cell 4 : a clothe lying on the floor Cell 5 : useless books Cell 6 : There's a hole. Cell 7 : A hole and a bloody bed (IMPORTANT) Cell 8 : Clothes lying on the bed and a diary After the exploration, exit for outside and climb up the final ladder for the peak of the prison. Enter the double door here. As usual, the emblem door you first see here is locked. Run to its back and find a valve handle. Rotate it to dispose the water and to light up the 3rd floor area. Go back to 3rd floor cell area. You may wonder where to go, right ? Now stand on 3rd floor and examine the maps of the three cell areas and find a room which has a hole taking you down to explored rooms of the below cells (which were found locked). In my game, it's the Cell 6 : it is unlocked and has a hole, while the Cells 6 of 1st and 2nd floors are all locked. Find that cell and enter the hole in it. If you choose the right one, the same room in 2nd floor also has a hole. Jump down it to 1st floor. Again, another hole right here. Get down it to the new area. Welcome to... two double-headed babies. This is the Shower Room and if I'm right, there's nothing to get here, so don't waste time joking with the monsters. Just unlock the double door and go out. One thing for sure is that you don't have to return to this room anymore later. In this hallway, the opposite door of the one where you've just got out is locked from other side. Just unlock the south door but don't enter it (It takes you back to the spiral staircase which has wall monsters). Instead, climb up the ladder nearby. This may be the central surveyor's room of 1st floor. Take the file "1F Surveillance Room Report" on the desk. Now you look through the 8 holes on the wall to have a view of the 8 cells. Use the Right Analog Stick to move the view to see more spaces. Try to find the cell THAT HAS A BLOODY BED AND A HOLE. In my game, it's always the locked Cell 1. After that, climb up the ladder to 2F. Again, grab the "2F Surveillance Room Report" on the desk. This room has a valve handle. Do the same task as you did on 1st floor : Look through the holes until you find a cell with bloody bed and a hole. In my game it's Cell 5. Turning the valve will rotate the whole cell area of 2nd floor. Your task is to turn the room with bloody bed here to coincide the room with bloody bed on 1st floor. Mark it on the map and turn until it coincides. If your cells are the same as mine, just turn right until they are settled. When you have finished, get on 3rd floor. Read the paper on the wall for "Secret Number Memo". Then do the same thing. In my game, the cell that has bloody bed is number 7. Turn the valve here to line it with the other two. There will be a cutscene showing the confined man managing to get out of his cell. Just keep turning until your task is complete. ------EXTRA : GETTING THE [STUN GUN]--------------------------------------- As I said above in the 2F cells information, there's a locked cell in which there's a hole and a [STUN GUN]. It's Cell 3 (if you haven't turned the 2nd floor yet). Since all rooms on 3rd floor are unlocked, if you want to get this Stun Gun, simply try to make a room with hole on 3rd floor coincide the room that has Stun Gun on 2nd floor. Then jump down the hole on 3rd floor and search for it. It's on the left table near the hole. This is a pretty cool weapon. One touch can knock out a double-headed monster and what you do next is just stamping on it. The disadvantage of this weapon is rather low speed. --------------------------------------------------------------------------- When you have finished, get down the ladder to B3 floor to see a cutscene with the man - Andrew DeSalvo and the familiar child you met in the Forest World. After that, use the south double door to leave. From the spiral staircase, make all the way to outside, then enter the 3rd floor cell area. Enter the cell with bloody bed that you have just lined up. Jump down the hole. Keep jumping to 2nd, then 1st, then the final basement. Congratulations ! You have reached the kitchen. There's nothing here beside the Whitestools - a new type of monsters that is similar to Toadstools. Strike them. There are two doors here. One of them takes you to the Dining Hall, which currently has nothing to get. Find a door locked by a code. Take out the [PLACARD OF "WATCHFULNESS"] on it. Then input the code that you read in "Secret Number Memo" file (In my game it's always "0302"). Get in the door and this chapter ends. ----------------------- ROOM 302 ----------------------- Wake up and you'll hear a familiar news. Go out to Living Room and check the bottom of the entrance door for new scraps. Besides, take a look at the peekhole there and the one to Eileen's room too. Save here if you like. Settle your items in the storage box, especially place the new Placard here also. Finally, the hole in the Bathroom has grown larger. Enter it for a new exploration. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 5 : THE BUILDING WORLD Objective : Search around the place til the end. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ----------------------- THE BUILDING ----------------------- Henry starts in an alley somewhere in South Ashfield. There's a hole in the end of the path. Just go along the alley to the next area. Go downstairs. Either fight or dodge the money monsters if you like. Every door is broken, so don't mind. Go down another staircase for a cutscene with Richard Braintree - who lives in the same apartment as Henry. Once he has gone, the monsters will invade the area soon. Try to kill them, especially the one that guards the door. Enter it. The first two white door are locked, so just get in the main portion. Examine the spirit that is nailed by the [SWORD OF OBEDIENCE] to grab the [GHOST'S KEY]. Use it to unlock the next door. The Sword of Obedience is used to seal these spirits which are impossible for you to wipe. So if you need it for more fearful ghosts later, take it out. But that will make that spirit get up. Quickly enter the next door. This room has some more spirits. Just go down all the stairs and get in the final door. In the next little hallway, get in the second door to Albert's Sports Shop. There's a red hole here by your side. First, search the place for [5-IRON GOLF CLUB] and [ALUMINUM BAT]. There are two more doors here. One is locked, so enter the other. Go all the way down to another door. It's a Pet Store. There are several dogs and bats here. Be careful with them. Search all the shelves for [ALBERT'S SPORTS SHOP KEY]. Then go back to the Sports Shop and unlock the other door. Take all the stairs down. There are tons of money monsters on the way. Reach the ground and run right to the next area. You are on an airborne alcove. The first elevator doesn't work, so take the second one. You'll see a cutscene. After that, examine the buttons and choose the Top bottom to go up. Then enter the opposite door. When you are out, go all the long way to the end and search around for a [SPADE] - a pretty cool weapon and the [SWORD OF OBEDIENCE]. Then make your way to the elevator and choose to reach bottom floor. This is just a small yard, just run to the end for [PISTOL BULLETS]. Enter back to the elevator and climb down the ladder. This looks like a Shower Room. The opposite ladder you see just takes you to the empty room of the elevator that Richard has got. So search around the portion for a [NUTRITION DRINK]. Then go in the small path. Kill the whitestools and get on the ladder here. You've come to another alley. There are at least two monkeys here. The door opposing the ladder is locked from other side. All the others are broken. So just run along this alley to the next place. Tons of monkeys are waiting here. It's tough now so do your best. Search around the door for a [PITCHING WEDGE] that one of the enemies held (You must defeat them in order to obtain their weapons). Then enter. Go all the way down and get in the next door. Another place to go down. Currently there's nothing here. Reach the below ground. The first two doors are locked, so enter the third one. Many leeches are around here. Examine the chair for an [RUSTY AXE]. Then check the bar for "Bartender's Memo". It tells you about the code used to unlock the next door consists of 4 last digits of their telephone numbers that can be seen on their sign. Enter the red hole here to return to Room 302. ----------------------- ROOM 302 ----------------------- Examine the window and look at the outside. Move the Right Analog Stick to the left til you see the big sign with the image of wine cups. The phone number is written at the bottom, so memorize the last 4 digits. Make your way back to the bar. ----------------------- THE BUILDING ----------------------- Enter the code you've just memorized at the panel to get in the door. There's a very long staircase in front of you. The stairs down have collapsed. So your only choice is to run up. It's pretty long so do your best. Some spirits may annoy you, too. Reach the final door here and end this chapter. If you pay attention carefully to this cutscene, you'll figure out that Richard has revealed a pretty interesting info about the kid... ----------------------- ROOM 302 ----------------------- Do your usual task : examine the entrance door bottom if there's any new file. Try looking through the peekholes to the hallway and Eileen's room. Rearrange your items with the Storage Box. Then enter the bigger hole in the Bathroom. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 6 : THE APARTMENT WORLD Objective : Find a way to enter Eileen Galvin's room - Room 303. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Wow, this is the first time the journey takes place at your home sweet home. Are you ready ? Let's go. ----------------------- THE APARTMENT ----------------------- See a cutscene. You'll find that Room 302 and Room 303 can't be entered. So get in Room 301 (Mike's room) nearby. Approach the table to get "Mike's Diary" and a [RED PAPER]. Go to the only small segment of the room and grab "Joseph's Article". Examine the two red stuffs to take the [SUPERINTENDENT'S KEY] and the [LOCKER #106 KEY] (optional). When you've done, a spirit will appear and he always stays in this room. That means you'll meet him whenever you come here. Leave this room. In fact you can end this chapter very quickly just by entering necessary doors. I'll show that way, but then will guide you to other rooms also if you want to get some more stuffs. Your objective in this world now is to find a way to enter Eileen's room - Room 303. Currently, all other rooms in the apartment are locked. First, stand at your room - Room 302 and place the Red Paper under the door. You'll find several Red Papers like that around the apartment, and just bring all of them to place under the Room 302 door. One of them will reveal a very important hint for you to continue the story. So now get out of this hallway by the double-door. This is the hallway. Get downstairs, you'll see a man sitting here. If you stop and talk to him, after some words he'll give you the [SHABBY DOLL]. Taking this item or not will affect your later chapter. So make your choice. After that, just go down to 1st floor. If you have got the Locker #106 Key, use it to unlock the mailbox in the hallway. It's nothing but useless files <:). Then enter the left hallway. Use the Superintendent's Key to unlock Room 105. Obtain the pile of boxes to search for a [RED PAPER], a [TORN RED PAPER] and the [APARTMENT KEYS] hanged nearby. Then check the segmented room here for "Superintendent's Diary (Umbilical Cord)". As usual, go out and place both of red papers at Room 302. And with the Apartment Keys, you can enter any room in this apartment, except Room 302 which is locked inside and Room 303 whose key is lost. The other rooms in this hallway are not necessary to enter. If you don't like to waste time, just ignore these below passages about the rooms. But if you like, here they are : OPTIONAL~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Room 106 : I guess this is Rachael's room. You can find a [MEDICAL KIT] in the bedroom. Here there's a telephone which you can try inputting the number. But it's just a useless joke and you shouldn't waste your time with it. In case you like, just say "Yes" to input the number, then you'll hear the ringing somewhere. Want to know ? It's the phone in Room 202. Besides, nothing else can be found here. - Room 107 : Nothing, just garbage. - Room 108 : Nothing major, either. END OF OPTIONAL~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The next room you MUST enter is ROOM 102. Get out of the current hallway and enter the opposite double-door. Then get in Room 102. Step ALL the leeches here, until you find that you can open the refrigerator. Grab the [TORN RED PAPER] inside. Many people have forgotten this paper because they thought they couldn't open the fridge, while the reason was tons of leeches blocking Henry. This is the most important piece, so put it under Room 302 door. Again, let me tell you about the other rooms in this area which are not necessary : OPTIONAL~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Room 101 : Tons of guns here... Cool... but... they are just models (^_^). Take [PISTOL BULLETS] on the bar. If you like, go to the small segmented room which is a mini-library. Check the bookshelf for some fun facts about Richard if you like. - Room 103 : nothing. - Room 104 : Nothing, just annoying bats. END OF OPTIONAL~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's time to leave. Get on 2nd floor if-you-like, since all rooms are optional, but have some files you should get. These are rooms on 2nd floor (both hallways) : OPTIONAL~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Room 201 : nothing. - Room 202 : This is an art gallery. Looking at the paintings will let you know some fun facts about people in the apartment. Besides, nothing to get here. - Room 203 : There's a [BUG SPRAY] in the mess. I think it's a actually useless weapon. Besides, go to the bedroom, examine the bloody clothes for another [RED PAPER]. Place it under Room 302 if you want to know its content. But it's not very necessary for the events of the game. - Room 204 : nothing. - Room 205 : Approach the book mess to obtain [SKINNED MIKE CASSETTE]. You can use the radio in your present Room 302 to play it. - Room 206 : nothing. - Room 207 : As you have known, this is Richard's room. There's a [PUTTER] in the segmented bedroom and [RICHARD'S REVOLVER] on the bloody chair. This gun is more powerful than your pistol, but has lower capacity. The remaining room you haven't visited should be Room 304 on 3rd floor : - Room 304 : In a small segmented room you can find [PISTOL BULLETS]. END OF OPTIONAL~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's time to stick all the red papers to the locked Room 302. Then use a hole to go back to your true room to get them all. You can use the hole at either Room 301 or the 1F Hall. ----------------------- ROOM 302 ----------------------- Approach the entrance door and read all the red notes. You'll find that one of them mentions the Room 303 key "under 302's bed". So what's up ? Get in your own bedroom and find it : the [DOLL KEY] is between the bed and the windows. Take it, then use the hole in the Bathroom to return. Remember that this key CAN ONLY appear here after you read that Red Scrap volume, which is the Red Paper found in Room 102 that most people often forgot. ----------------------- THE APARTMENT ----------------------- Make all the way to Room 303 and unlock it with the key. A cutscene is triggered and you end up here. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 7 : THE HOSPITAL WORLD Objective : Find Eileen Galvin and do whatever she tells you. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ----------------------- ROOM 302 ----------------------- The room has grown darker now. If you get in the Bathroom, you'll see that the hole to other worlds have been closed. Where do I go now ? Go out to the entrance door and take the [SUCCUBUS TALISMAN] and a Red Scrap Diary under it. Do you see a mark above the light in Living Room ? It's a sign, but not what you need now. Enter the Laundry Room. Whoa, a bigger mark ! Examine it and Henry will say it looks like a demon. Use the Succubus Talisman on it. There appear four holes to insert something and a text. Checking the holes will let you know what to do next. Go to the Storage Box and take out all four Placards you got from previous chapters. Place the "Temptation" Placard on the left hole, the "Source" Placard on the right, "Watchfulness" on the top and "Chaos" at the bottom. Another black hole is opened. Get in it to reach your destination : The Hospital World. ------------------------------- THE HOSPITAL - 1ST FLOOR ------------------------------- A cutscene is trigger, and Henry is annoyed by a mad killer. After it, you see him get out of the room. In fact you can return to that room, but you'll find nothing besides a nurse mons... no, a mutant Patient. There are many other "awful" things to examine also if you like. But generally there's nothing to do in this room - the first Emergency Room. Try to get used to this Patient monster cuz you'll need-to-encounter-them several times later. Let me copy the Hospital map for your ease, so you'll know which room I mention during the walkthrough : *Symbol explanations : + D : usable doors + C : broken door (can't be entered) + E : Elevator _____________C________________ | | | | | Emergency | | Office | | Room 1 | | | | (where | | | | you D |___D______D___| | start) | | | |___________| | | | | |Reception C D |Room | | | | |______| |___________ | | | | D |Washroom | Emergency | | | | Room 2 D |______| | | | | | | | | |___________|_____ | |Doctor's Lounge | | | | | | D | | Supply Room D |______| | | | | | | DStairs| |_________________|__E__|______| There are a bunch of bats in the hall. Just get rid of them. Enter the Emergency Room 2 and search for [NUTRITION DRINK]. Then the Supply Room : You'll be welcomed by two "Patients". Defeat them, go in and examine the shelves for an [AMPOULE] - the best healing item. Leave this room. Enter the Office and examine the desk for a [PAPER-CUTTING KNIFE]. This is a weapon, but I don't think it's really good to use. Go into the next door to Reception Room. Here you can find a "Nurse's Memo" saying about the key to Eileen's hospital room. Examine the white blackboard with a lot of photos for a cutscene (This is the first time I see the emotionless Henry get moved). After that, go out for the hall. In the Washroom there's a hole to return. Use it if you like. In the Doctor's Lounge you can find a [MEDICAL KIT]. I wonder why Henry keeps looking at the files on the desk nearby, but you can't get it. Just exit. Try approaching the elevator. A cutscene will be shown and you find something on the floor : [EILEEN'S BAG]. Grab it if you like. The elevator doesn't work now. So finally, enter the stairway. Run up to 2nd floor. ------------------------------- THE HOSPITAL - 2ND FLOOR ------------------------------- In front of you is a long hallway with 22 rooms (11 on each side). Tons of wheelchairs run around. Hey, don't despise them. They are invisible spirits and can crash you anytime. Your weapons don't work with them, so just try to dodge. You can only stun them by hitting them. Here I'll let you know what's in the 22 rooms. But this is an IMPORTANT note : THESE 22 ROOMS ARE SWITCHED RANDOMLY EACH TIME YOU PLAY THE GAME. When you replay the game and reach this place, you'll find that the rooms don't stay the same as your previous game. Here I'll list the rooms following the order of my game, so please remember that they are random and may be different in your game, okay ? There's always a locked room and a room that has Hospital Room Key among them. In my game, the locked room is number 5 on the left and the room with key is number 6 on the left. In my previous game, the locked room is the 10th one on the right and the 6th room also on the right has key. Your task is to find the room that has key to get the key. Then find the locked room and open it with the key you've just achieved. Try to search each of the room til you discover them. Here they are : *The room that has key : The first thing you see is a snake statue. Examine it to grab the [HOSPITAL ROOM KEY]. Then you'll realize this is a trap. Don't worry, use the key you've just got to unlock the cage. Then go out. *The locked room : Use [HOSPITAL ROOM KEY] to unlock it. Then talk to Eileen. She'll go with Henry. Equip her with [Eileen's Bag] if you have got it. Once you obtain Eileen, the mad wheelchairs in the hallway will be no more. Instead, two Patients are waiting for you there. -----NOTES----------------------------------------------------------------- It seems that Eileen will follow you during the rest of the game. So try to "update" her weapons so that she can defend and help you better. But remember that she can also get damaged like you do. The more damage she gets, the more red marks appear on her body. I won't spoil so much, but it's better for you to protect her as much as you can, since the fact how much damage Eileen gets will affect the final battle which decides partly your ending. During the game, you should lower your speed (by walking more than running) so that Eileen can follow you. If you want to leave her alone in a certain place, just simply run as fast as you can to other room so that she won't be able to catch up with you. Then she'll stay there. But there will be some cases in which you can't leave her, which Henry will notice you when you have him enter a door. If you leave Eileen in an area that has enemies around, she can alone deal with them. But there are chances that she will get damaged. ------------------------------------END OF NOTES--------------------------- Kill the Patients. Then approach the elevator on the south. Press the button on the right to call it. Once you enter inside, you'll encounter another Patient. Kill him, then leave. That's all for 2nd floor. If you want to explore the remaining 20 rooms in this area, here they are (I repeat, this is RANDOM order) : OPTIONAL~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Room 1 : There's some dried up flowers in the centre. Grab the [HOLY CANDLE] nearby. * Room 2 : This is a patient wing that has sticky floor. You can find [PISTOL BULLETS] here. * Room 3 : There are two monstrous Patients and a hanging human skin. * Room 4 : Another patient wing. You can find a [SAINT MEDALLION] here. * Room 5 : Just a monstrous Patient. * Room 6 : Another patient wing. There are [PISTOL BULLETS] near the bed. * Room 7 : This room has bloody floor. If you examine it BEFORE getting Eileen, here you'll find a "big version" of Eileen's face here : An injured face whose eyes keep glaring at Henry. If you examine this room AFTER getting Eileen... sorry... nothing here anymore. * Room 8 : nothing. * Room 9 : A room full of umbilical cords, but nothing major. * Room 10 : You see some X-ray images of Eileen's injury. * Room 11 : Nothing, but a joking Spike Ceiling. * Room 12 : A collapsed bed on which there's a [NUTRITION DRINK]. * Room 13 : nothing. * Room 14 : nothing. * Room 15 : A room with some smelly dead bodies. You can obtain a [4-IRON GOLF CLUB] on the floor. * Room 16 : This room has an iron net floor below which there are tons of bats. * Room 17 : A rainy room ?!! Nothing besides a bunch of Toadstools. * Room 18 : A dead body plus humid Toadstools. * Room 19 : A wheelchair and [REVOLVER BULLETS] behind the curtain. * Room 20 : A sterile room and a [NUTRITION DRINK] on the floor. END OF OPTIONAL~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Finally, are you finish ? Take Eileen with you and go down to 1st floor hall. There are about two Patients around. Get rid of them. You'll see that the elevator here has been available. But the next door is still locked and you can't proceed. Take Eileen to Washroom and have Henry get in the hole. ----------------------- ROOM 302 ----------------------- You may hear a sound of something breaking. It's time to equip the Saint Medallion. I'll explain later. Check the bottom of the entrance door for Joseph's Red Scrap Diary and a [SMALL KEY]. There are also three new files below the bookshelf as well as cassette player. Take them all. You'll figure out that the ceiling fan has just broken down, as Henry can feel the heavy air around. Then save if you need. ***OPTIONAL BUT SHOULD BE READ~~~~~~~~~~~~~~~~~~~~~ Before entering the hole in Laundry Room to go back to the Hospital, let me tell you about what is happening : Your room is going to be invaded by evil spirits soon and YOU CAN'T RECOVER YOUR HEALTH HERE ANYMORE. What you can do is to dispel them by using either the Saint Medallion or Holy Candles. It also means that you have to rely on healing items to survive the remaining chapters from now. That's why I told you to save them from the beginning. The sign of spirits coming to your room is the fearful noise and the screen turning red. If you want to clean ALL the spirits, you should wipe them as soon as they come when the above phenomena appear. The spirits can be either invisible or appear in front of you, leaving an infested areas. Here are how to wipe them : *Using Saint Medallions : Just equip it when you are in the room. When spirits come, you'll hear the noise, but the screen doesn't go red. Instead, the equipped medallion is sounding in your inventory. It means there are spirits around and your medallion is weakening it. You can keep using the Saint Medallions as much as you can until they are broken. *Using Holy Candles : From this point to the end, you'll frequently be given these candles. When your room has demons coming, try to find the infested areas or where the demons come from, then move your view to the floor nearby and light the candle. Demons will be dispelled as the candle gradually runs out. You SHOULD STAND THERE WAITING UNTIL THE CANDLE COMPLETELY RUNS OUT. Then that demon fades away. If you go away when the Candle is still burning, there are chances that the evil forces haven't gone as you expected. In case you see the screen goes red and noises are sounded but don't see the demons or infested areas, equip the Saint Medallion instead. If you run out of Saint Medallions, your last choice is to burn the candle at any position on the floor. Most of the times it may also work. Now it's time to tell you about the [SHABBY DOLL] that you got from the man in coat in The Apartment World. If you didn't take the doll or if you don't put it in the storage box, there'll be nothing major. But if you place the doll in the storage box, there will be new demons appearing above the box : Crying Children, at a certain moment. They may appear once or twice. You can also clean them up by using Holy Candles. As I told you, some ghosts are invisible in the red screen and the fearful noise, some show exact phenomena. These are the ones that have exact actions that I spotted in my game. Just use the Holy Candles when the screen turns red then (Thanks to Roger Ocelot for a bunch of important phenomena) : - A ghost infesting the wall in the living room, above the peekhole to Eileen's room. Use the Holy Candle just under it. - The banging windows. You'll hear big sounds when you return to the bedroom from alternate worlds. Then going out to the living room, you'll see the windows slapping. If you approach them, you'll spot the demons nearby that cause the windows to bang. Just light a Holy Candle close to them to exorcise the demons. - The wall in the bedroom gets black infestation. Light the Candle under it. - A crying child's shadow in the wardrobe next to the bed in the bedroom. You'll hear his cry first. Use the Candle at the shadow to fade it away. - The crying children above the Storage Box (if the Shabby Doll is placed in it). Light the Candle under them, next to the Storage Box. - In the bedroom there's a photo of a church in Silent Hill. When Room 302 gets invaded, there will be a certain time when it turns into an image of Walter Sullivan. If the screen turns red, use a Holy Candle here. - In the bedroom, Walter keeps saying through phone "I'm always watching you !". - The tap in the kitchen begins dripping blood. Another ghost needed to be exorcised is there. - The shoes of Henry, which are next to the door, take a walk to the kitchen, leaving blood where they stepped. Be careful ! - You may hear a cat's cry in a certain time. Well, that cat is in the refrigerator in the kitchen. - The sofa in the Living Room are soaked with blood or something like that. - The radio is turned on in the Living Room. - The TV is turned on, showing an image of Walter Sullivan. - The clock in the Living Room begins to run with a very high speed, as you can hear its strange noise. - Rumour : I hear there's also a "funny" ghost in the Bathroom which is one of the demons you need to exorcise. I have tried to find him, but couldn't see him. Anyone who has got it, please help me confirm this. Finally, cleansing up demons in Room 302 is a task that affects your ending as well. The harder the difficulty you chose (Easy, Normal, Hard) is, the more possible ghosts/phenomena may show up. Refer to "Ending Information" section for more info about its effects toward the endings of the game. ***END OF OPTIONAL~~~~~~~~~~~~~~~~~~~~~~ Now go back to Hospital world. ------------------------------- THE HOSPITAL - 1ST FLOOR ------------------------------- There's another conversation between Henry and Eileen, and she still follows you, okay ? Approach the elevator. Use the Small Key to unlock the door to a staircase. Wow, it's pretty tough here. Three Patients are coming, while you have to protect Eileen. There's a pretty easy method if you are good at fighting them : It will take them a long time to reach the top of the staircase where you are standing. So have Henry run fast to them and end them directly with a strong melee weapon before Eileen approaches. Don't forget to stamp them to make sure that they are really dead. If you can kill each of the Patient quickly enough, there will be no chance for Eileen to join in the mess so that she'll be safe. Enter the next door. ------------------------------- UNKNOWN SPIRAL STAIRCASE ------------------------------- From this chapter on you'll see this spiral staircase in every of the later chapters. There are many terrible things on the way and there's always a split staircase that takes you to the hole to Room 302. Get in it if you want to save and prepare items. Reach the end of the staircase and enter the door there. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 8 : THE SUBWAY WORLD - 2ND TIME Objective : Examine the room where Cynthia was murdered to find the key. Take Eileen with you and use it on the King Street Line train to open a new way. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ----------------------- THE SUBWAY ----------------------- You find yourself having just got out from a locked door in the hallway. Continue through the hall and pick the [HOLY CANDLE] at the left door. This door is locked, so unlock the right door to return to the familiar hallway. Dogs are no more here. Instead, MONKEYS !!! Try to kick them away, then continue your trip. Head to the Women's Toilet and use the hole here. Back to Room 302. ----------------------- ROOM 302 ----------------------- Here just use the Holy Candle you've got if there's any demon around. There are new things under the entrance door : the "Kid's Letter" and a [TOY KEY]. Then open the Storage Box to take the [LYNCH STREET LINE COINS] for a temporary use and a Sword of Obedience if you like. When you have finished, go back to The Subway through the Laundry Room hole. ----------------------- THE SUBWAY ----------------------- Leave the toilet. Make your way straight to the station (where there are the entrances and exits of and Lynch Street Line and King Street Line). A cutscene is triggered. And you encounter a long-haired female spirit - one of the most dangerous ghosts. She can attack you from distance with her evil long hair, and she has the ability to crawl on the floor, which the other ghosts don't have. This lady does not only threaten you here, but also will pursue you DURING ALL LATER CHAPTERS. So it's better for you to beat her down and "gift" her with the Sword of Obedience. Okay ? Use the Lynch Street Coins to enter Lynch Street Line. Go downstairs. When you reach the ground, run to the right room segment and kill the two dogs here. Grab the [NUTRITION DRINK] nearby. Then examine the corpses for [RIDING CROP] - a better weapon for Eileen. Then leave and go down the next stairs to the train station. Enter the trains and search for the red box. Use my maps to help your searching if you like. Then use the Toy Key to open it to get a [FILTHY COIN]. Here I show you the map of the trains again with a new item updated : *Symbols Explanation : + E : entrance/exit + X : the ways/doors you can go through + "===" or "___" : blocks (you can't pass) + B : the red box + C : the new [HOLY CANDLE] ___ ___ ___ | | | C | E X X___| 6 | | X E 1 | | |===| | | |B | |___|___|_X_| _X_|___|___ | | | | | X | | 5 | | | | 2 |===| | | where you start | X | | |___|___|_X_| _X_|___|___ | | | | | | X | 4 | X |===| 3 | | X E | | | | |___|___|___| |___|___|___| Now, there used to be a locked door in the end of Lynch Street Line pavement. If you are in Lynch Street and have unlocked it in the last trip here, so now enter it. Grab the [HOLY CANDLE] and go down the ladder to the hellish area (Eileen can't follow you, okay ?). Then climb up the opposite ladder to get to the room the has a hole which you should get in now. If you haven't unlocked that door yet, pass the trains to the other side, enter the room that has the hole and use it. But if you want to grab the Holy Candle, descend the ladder and get on the next one to reach the room. You're back to Room 302 again. ----------------------- ROOM 302 ----------------------- Equip a Saint Medallion or use the Holy Candle if there's something wrong. Reach the kitchen and wash the Filthy Coin in the sink to have the true [1$ COIN]. Keep it and return to the Subway. ----------------------- THE SUBWAY ----------------------- Now get back to the vending machine that has the strange symbol and use the coin on it to get [MURDER SCENE KEY]. Go up the blocked staircase for a [MEDICAL KIT]. As the key's name implies, you'll use it to unlock the room where Cynthia got killed. Go to the room that has the hole and climb down the ladder (yeah, only Henry). In the hellish area, take the other path and keep running straight to the door at the end. Be ware of the freaking ghosts around. Reach the going-up escalator and use it. The wall monsters will welcome you again. So be careful. In the next area, before going upstairs, search around for a dog and a [NUTRITION DRINK]. In the next place where you see Cynthia's dropped items, search for [CYNTHIA'S COMMUTER TICKETS]. With this item, you can either enter Lynch Street or King Street Line unlimited times. This helps you to take Eileen with you without passing the damn ladders. Now approach the left door and use the Murder Scene Key to unlock. Examine the mess for [TRAIN HANDLE]. Your next objective is to use the Train Handle on the train in King Street Line station which have the giant worm and the escalators. But before that, you must have Eileen with you. Use Cynthia's Commuter Ticket to get out of King Street Line. Again, use it to enter Lynch Street Line and reach the train station. Get into the red room to take Eileen with you. Then make your way back to the turnstile area. Insert the Commuter Ticket for King Street Line entrance and go downstairs. Then head for the escalator. It's tough now, since you not only deal with the wall monsters, but protect Eileen as well. The best way is that you must proceed further than her and kill the monsters quickly before she reaches you. It's not easy, I guess. It's a better idea to use gun if you are good enough. You'll be okay soon. Now get in the train of this place. Be careful with the ghosts if there's any of them around. Head to the driver's compartment (the first car) and use the Train Handle to open a new way. Go back and enter it. It's a staircase leading down to a door. On the right of the door, take the [SWORD OF OBEDIENCE] lying against the wall (Thanks to a GameFAQs member and reader whose email name is Kevin Ayton for reminding this Sword of Obedience). There'll be a cutscene and you'll find yourself chased by the man with coat. Just quickly enter the door that appears if you don't want to get troubles. **Just one more note : From now the man in coat will pursue you during the rest of the game. Always stay alert ! He's equipped with a handgun (mostly) and a melee weapon (pipe, chainsaw, or something like that). When you see him around, there are two choices : One is to run away to other places, since he just wanders in certain areas ; One is to fight him. Just damage him by whatever you have, and Eileen will help you. Normally he doesn't attack Eileen, but if she beats him or passes by his attack, she still can get damaged. Once he gets enough hits, he'll fall down, staying unconscious. So you have time to examine the area and escape.** ------------------------------- UNKNOWN SPIRAL STAIRCASE ------------------------------- You'll enter this place again. It's the same as the previous one, but a little darker. Use the hole on the split staircase to go back to Room 302. Just do your usual tasks which this time are : Search for new files and dispel demons if there is. Then back to the staircase and proceed to the end. Enter the door. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 9 : THE FOREST WORLD - 2ND TIME Objective : Get the torch in the Cemetary and burn it up. Search for the body parts under the 5 dark wells and attach them to the destroyed doll in Wish House. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------- THE FOREST ------------------------- You find yourself in the Cemetary of The Forest World. Wow, Eileen can read the strange writings on the objects. So now if you want to read any strange texts in this forest, just take her with you and leave her standing at the object for a while, she'll read them for you. This is optional and I won't say much about this, okay ? Check one of the corners of the cemetary for a [TORCH]. Have Henry equip it. Then press the Action button to burn the torch. After that, exit this place. In the next area, I'm assure that you'll meet the man in coat and a bunch of enemies here. To beat him or not is your choice. In this Forest World, the man will appear in some certain dark tree areas. First, please run straight to the well here. As the burning torch lights the way, Henry will be able to find a [DOLL'S HEAD] in the well. Don't forget to grab the [NUTRITION DRINK] around. Get in the next door. There are some dogs here. Kill them and go straight to Wish House. Here you see the house has already burnt down. First, check around the remains for a [HOLY CANDLE] and some memos. Then approach the top to find a doll on wheelchair. Examine this doll, you'll receive a message telling you to find his five scaterred body parts around the forest. Well, have you known your objectives ? The 5 body parts are hidden in the 5 wells which you've been asked to notice in the last trip. Let me remind you : *Symbol explanations : + S : Holes to Room 302 + X : the positions of the wells + B : rare item - a [SILVER BULLET] + T : Torches with burning Holy Flame (where you can light your own torch) + P : [PICKAXE OF DESPAIR] + N : Nutrition Drinks ____ ___ _________| | | | ___| | | N | ______ _____ T| | | | T | |____|_|S | | |---| ___| |----|----| |T | | S|NP | | | | X3| | | | X4 |___| X2|__S___| | | |____|------| | | | |___| | |___|Wish |---| |_____ __|House |___ | | | | | |______| | | | | |---| _______| | | | | | X1 N | | |---| |---|---| |__S____|__| | | B|T S| | | |---|___|_X5| | T| |___| The well where you got the [DOLL'S HEAD] was X1. Now attach the head to the doll. Get down the pile of remains and head to the toy basket on the east to search for [CHAINS] - a new weapon for Eileen. Make choice here : You can either leave Eileen here for convenience or take her with you on the trip to find the other 4 body parts. But I can't make sure that this Wish House area is as safe as it seems. And don't forget that the man in coat is still in charge and he can get you any time. First, make your way to the well of the northwest area on the map. If your torch has been lit, use it on the well to get [DOLL'S RIGHT LEG]. If not, keep going to the next area and then Toluca Lake. Some Double-heads have invaded the forest areas. In the cave just before the lake, there are [NUTRITION DRINK] and a [PICKAXE OF DESPAIR] on the ground. When you reach the lake, grab [REVOLVER BULLETS] on Henry's right. Then go south and have a talk with the kid. After the cutscene, examine the goddess' statue nearby for [CRESTED MEDALLION]. Then use the burning torch here to light your torch. Make your way back to grab the Doll's Right Leg from the well and then attach it to the doll at Wish House. **You can make the fire last longer on your torch by returning to Room 302. Enter the Laundry Room and examine the oil tank on the floor. Soak up the torch with oil.** The next area should be the south-east area. There may be double-head freaks and some other spirits around. Don't forget to obtain the [SILVER BULLET] that is a very rare and powerful item (See my map). Then go to the end of this room. Light up your torch and examine the well for [DOLL'S LEFT LEG]. As usual, return this part to the doll in Wish House and head for the remaining two. From Wish House, it's time to enter the north-east area. The first place has a double-head. The second place has a well which has [DOLL'S LEFT ARM] if you have had your torch lit. If not, go to the third place for a Holy Flame torch. But before that, you'll encounter a burning spirit. I think you should try to dodge him and save your Sword of Obediences. But if you have got three of them until now, feel free to use it on him. After getting the Doll's Left Arm, head to fourth place which just has enemies and enemies. In the fifth area, well, search the bottom ground for a [NUTRITION DRINK]. There may be ghosts encountering you here. Run to the next room and there's a Holy Flame. Light your torch if it has run out, then continue. You'll be rewarded with a [HOLY CANDLE], [NUTRITION DRINK] and finally, the well in the last place gives you the [DOLL'S RIGHT ARM]. Just be ware of some Mr. Monkey around. Now take these final body parts to the doll in Wish House. He will move aside, leaving a secret hideout. Get in it. This room looks familiar, right ? On the altar there is the "Descent of the Holy Mother -- 21 Sacraments" memo for you to grab. Then examine the right exit door and insert the Crest Medallion to enter it. Phew, it's over for this world now. ------------------------------- UNKNOWN SPIRAL STAIRCASE ------------------------------- As usual, take Eileen down the long staircase and enter the door at the end. Use the hole to Room 302 if you need and don't forget to do your usual tasks : get rid of demons and check for new memos. In the next area, proceed to the elevator to be taken down to... XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 10 : THE WATER PRISON WORLD - 2ND TIME Objective : Enter the death chamber to find a hint. Follow it to reach the destination. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX --------------------------- THE WATER PRISON --------------------------- ...yeah, the sweet prison home ! You start in the terrace of the tower. Just leave the elevator, you'll soon meet your old close friend : the man in coat. Defeat him or run through the double doors. Well, the spiral staircase ! As Eileen is with you, you can't leave her here by using the ladders, cuz there are 90% that the man in coat will chase you here again, no matter if you have beaten him or not in the terrace. And there are 70% that he sticks around here during the Water Prison chapter. So defeat him now if you like, and be ware of the bats too. Enter the 3rd floor double-door. Two or three double-head monsters are staying in the circular hallway. So kill them all before you have the right to walk freely. Explore all the cells for stuffs : Cell 1 : There's a hole and bloody bed (which you have settled before) Cell 2 : There's a [HOLY CANDLE] Cell 3 : Humid Toadstools. Cell 4 : Just a hole and nothing else Cell 5 : Wall monsters and a [NUTRITION DRINK] Cell 6 : Geez, [PISTOL BULLETS] Cell 7 : Tons of useless books. Cell 8 : Nothing. Remember the secret way to the kitchen that you have made before ? It's the 1st cell. Enter it and jump down (Eileen will be safe here (^_^)). Keep jumping down to 2nd, 1st floor, then the basement kitchen. Enter the room where you found Andrew DeSalvo's body. Now there's a [BLOODY SHIRT] instead. Take it. Then back to the kitchen. In the Dining Hall there are a [NUTRITION DRINK] and a [SAINT MEDALLION]. Enter the door to the hall with a ladder. Next, enter the next double-door for the Shower Room. Grab the [PISTOL BULLETS]. Use the ladder to go up to 3rd floor and find the [NIGHTSTICK] for Eileen. Then climb down all the way to the basement. Get in the south double-door to the spiral staircase. Run up to the door with the hole to Room 302. Enter it to return to your room. ---------------------- ROOM 302 ---------------------- Leave the bedroom and get in the Bathroom. Examine the blood-sprayed bathtub and soak the Bloody Shirt to see its writings. Go through the hole in the Laundry Room to get back. --------------------------- THE WATER PRISON --------------------------- If you like to explore 2F cell area. Read the below passages. Here take the door to outside. Use the two left ladders to reach 2F cell area. There may be two double-head monsters and some slugs. Then enjoy yourself in the cells : Cell 1 : locked. Cell 2 : locked. Cell 3 : locked. Cell 4 : There are [PISTOL BULLETS], a diary and... monsters. Cell 5 : Examine the room to find another [SWORD OF OBEDIENCE]. Don't place it in the storage box, cuz you'll use it soon. Cell 6 : locked. Cell 7 : locked. Cell 8 : Prepare for the double-head here, then examine the floor for a [HOLY CANDLE]. Then make your way back to 1st floor. Enter the other door for 1F cell area. Cell 1 : locked. Cell 2 : Nothing. Cell 3 : locked. Cell 4 : Just some [PISTOL BULLETS]. Cell 5 : Look for a [NUTRITION DRINK] here. Cell 6 : locked. Cell 7 : There's a [HOLY CANDLE]. Cell 8 : Nothing. After all the free trip, now remember what you have read from the bloody shirt. Make sure you have a Sword of Obedience. I suggest using firearms (Pistol or Revolver) in this battle. Leave the cell area and get in the right door. There'll be a cutscene showing your new enemy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-BOSS FIGHT : ANDREW DESALVO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : Medium Strategy : First, have Henry walk along the spiral staircase. There will be tons of humid Whitestools on the way, so strike them. When you see the screen goes fizzy, it's the ghost approaching you. He spends most time floating around more than fighting you. So when he's on screen, take up your gun and give him some bullets. Keep shooting until he floats out of screen and disappears. Then just have Henry walk around waiting for him. Repeat the attacks. The ghost really attacks you when you see he bends down into a ball. If you don't interfere soon, the "ball" will spin to you in great speed, stealing a deal of your lifebar. So when he is seen to spin, quickly hurt him so that he will stop spinning and return to normal, then float away. Repeat the strategy until he falls down, lying on the ground. This time, QUICKLY approach him and use the Sword Of Obedience as soon as possible. Otherwise, he'll get up and you must redo everything, cuz he's a spirit. Just nail him like you did with any normal ghost, okay ? When you succeed, he'll drop the [WATER PRISON GENERATOR ROOM KEY] for you to get. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, know what to do ? Get back all the way to 3rd floor to take Miss Galvin. Then again, go all the way down to this staircase. Sorry, you can't use the ladders anymore, so be more patient and deal with the brats around. Reach the staircase where you fought the fat ghost. Then go a long way to reach the final door at the end (I assure that the Whitestools will grow again here). Enter the door. It's the waterwheel room. Now use your new key to unlock the other door. Don't forget to grab the [MEDICAL KIT] near the hole. Get in the new area. You're close to the end now. But... do you see something far away ?... Aaaaaahhhhhhh !!! A bunch of double-heads. More correctly, there are six of them waiting for you. I'm afraid that you'll have to deal with them all, unless you are good enough to dodge, suffer damage along with your clumsy partner and reach the door at the end to escape. Okay, I suggest using guns or the Stun Gun here. And if it's so tough, reload the Silver Bullet. If you have equipped Eileen with the latest weapon, she will be a pretty good fighter, but you'd rather save her than let her solve things by herself. After finishing, get in the next door to end the nightmare here. ------------------------------- UNKNOWN SPIRAL STAIRCASE ------------------------------- Well, do I have to tell you again ? Use the hole here and don't forget to "clean" Room 302 frequently. I recommend you to rearrange things in your inventory now, since the next chapter will begin with a mini-boss battle. Bring your most favourite weapon, but I suggest guns for this boss too. If you still have a Sword of Obedience left, you should have it in your inventory now. Reach the door at the end of staircase to continue to the following world. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 11 : THE BUILDING WORLD - 2ND TIME Objective : Grab the "Reminisces" memo in the beginning area. Do all the requests in this memo to reach the destination. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX --------------------------- THE BUILDING --------------------------- Hey, someone welcomes you. Is that fun ? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-BOSS FIGHT : RICHARD BRAINTREE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : Fairly Hard Strategy : This guy gets in charge soon after the cutscene, and will strike you with the club on his hand. If you feel you are good enough, beat him with a melee weapon. But he can become really dangerous with teleporting. Henry is slow compared to him and he often fades away when you damage him, then re-appears at your back. That's why I suggested using guns, cuz you'll be able to attack as well as rotate faster than melee weapon. Just knock him down. This is one of the dangerous ghosts who will encounter you during the rest of the game, along with the long-haired lady and Andrew DeSalvo, so I recommend a Sword of Obedience on him. Besides, once you wipe him here, this will become a safe place for Eileen while you explore the area. Isn't it better than taking her along ? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the battle, search around for an important scrapbook (The "Reminisces"). There's a hole nearby and you can use if you like. If you have nailed the ghost, leave Eileen here and run to the elevator. In the elevator, choose the Top button to get on the top floor - where you have explored in the first trip. First, take the long alley path for three monkey freaks and at the end, the [REVOLVER BULLETS]. Then go back and take the other door. There are two dogs. Just wipe them. You've got used to them too much now, right ? Take the [NUTRITION DRINK] by the broken door. Go up all the stairs to Albert's Sports Shop. There's a new weapon [3-WOOD]. Examine the basket of volley balls if you like. Then examine the bar for [CAKE CANDLES]. Exit through the door near the hole. In the collapsed area, grab the [HOLY CANDLE]. Leave this place through the other door. Pass the empty alley and then go all the way upstairs until you reach a dormitory where you first saw a ghost nailed by the Sword of Obedience (Well, if you did take out the sword last time, you'll meet that "baby" who still wanders around here and is haunting you now). In this room there's a table on which lies a cake. Place the Cake Candles on the cake. Get the [STUFFED CAT] nearby and leave this room through the other door (the entrance). Get rid of the dogs, then go upstairs. Some other dogs need to be dealt with. Examine around the fan thingies for a [NUTRITION DRINK]. Then go up the next staircase. The next floor has a car in which you can find [REVOLVER BULLETS], a [HOLY CANDLE] is on the floor. Finally, the place beyond is a long alley with two dogs, a [DRIVER] (new weapon) and a hole at the end. That's all. It was a long way, right ? Sorry to tell you : Make your way back to the Sports Shop now. From here take the door that leads you to Pet Store via a staircase area. When you reach the store, your task is to find an empty cage to put the Stuffed Cat in. It's on the cashier bar. But before that, do your best to dodge the undead spirits here. If you have nailed the long-haired woman's ghost in Subway, she won't be here and there are only two who are not very cunning. But if not, she'll be the one whom you must notice first along with her two "companions". After putting the Stuffed Cat, head to the next door. Go downstairs and enter the way here. Hey, what the hell is going on ?!! Nothing, just an upside-down room. The bats will welcome you first, so be careful. I know it's hard for you, but please try proceed a "few" steps for [PISTOL BULLETS]. You don't need to search around too far, since the next door has been locked with a dead clock. If you have got the "Reminisces" memo but haven't checked it carefully, read it now. You'll understand what is going on. Go back to the Sports Shop, then return to the elevator. This time press the Bottom button to get down. The area outside has a [HOLY CANDLE] for you to get. Then go in again and climb down the ladder. Here is the Shower Room. The opposite ladder just leads you to nowhere, so just search around room. Get into the path and kick away all the "obstacles". Then collect the [BILLIARD BALL] on the floor. Then climb up the third ladder. You are in a familiar alley. The opposite door is locked from the other side. Besides, all the other doors are broken. Remember it if you can. Then go along, getting rid of the bats. When you reach a window booths, a cutscene is triggered. After that, take the [MEDICAL KIT] next to the fence. Then keep going to the next area. Here you must obtain a [VOLLEY BALL] among the boxes, then a [SAINT MEDALLION] by the capsule in front of the door. Enter the door. Go downstairs. Don't mind going to the portion of the room : there's nothing to get but mad wheelchairs. Get in the door down here. In the next room, before running downstairs, run to the left end for a [HOLY CANDLE]. Get down to the ground. The first two doors are cracked. So enter the remaining one. This is the familiar bar. Check the "Later Bartender's Memo", you'll know that the code for the next door has been changed. It's still the last 4 digits of their phone number written on the sign, but the sign hasn't been changed yet. Before solving this, place the [BILLIARD BALL] on the billiard pool. Then enter the hole to go back to your room. --------------------------- ROOM 302 --------------------------- Do your usual tasks first : check for new scraps and get rid of demons if they come. Then go back to the bedroom. If you don't remember the old phone number of the restaurant, just look through the window (In my game it is always 555-3750). Then use the telephone : input the number to call them. You'll receive a message saying that this number is not available anymore. Instead, they'll read the new number for you. Write down or memorize it. Then enter the Laundry Room and go back to the bar. --------------------------- THE BUILDING --------------------------- Just access the new code to the panel. The door will be unlocked, but don't enter it now, since you still have to take Eileen, right ? Make all the way back to the elevator. Then go to the place where Eileen stayed and take her with you. Choose the Top button to go up. Go all the ways to Albert's Sports Shop. Remember to place the Volley Ball into the basket. You'll hear a sound informing your completion. After that, enter the Pet Store and head straight to the upside-down room. It's no longer upside-down and the clock has worked again. Enter the door that has the clock. You'll come to a new path, which is ruled by four monkeys and a dog. It's very tough now, so be careful. Use the gun if it turns to be so dangerous. If you kill all the monkeys, you can obtain their weapons. All doors here are broken, except the last one. Get in it. You have returned to the alley where you saw the cutscene between the man in coat and the kid. Get in the door just next to the ladder. I think you remember the way, right ? Some new monsters may have invaded the remaining areas, so watch out. The bar also has a new monkey. Head back there and kill him. Now enter the code door to the last area. Last time you went up here, right ? Now the going-up way has been blocked. Instead, go all the way down to the bottom. It's pretty long, and look out for the random spirits. Waiting for you at the bottom is a door. You think that you have come to the end of this chapter, don't you ? Sorry, it's not over yet. What behind the door is... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-BOSS FIGHT : GRAND WALL MONSTERS (THE DUMMY) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : Fairly Hard Strategy : This battle won't be so tough if you have carried at least a healing item, and if-you-don't-mind-about-your-partner's-damage. Things will go wrong if you try to protect her so much. Several grand monsters periodically drop down in groups to hurt you. What should we do ? Kill each of them. No ! That's just silly. It's better to have a gun. But if you don't have, melee weapon is still alright. They are crowded, but all of them live dependently on an elite monster (The DUMMY). If you find and damage this dummy, the others will get hurt simultaneously. What you have to do is to try to approach EACH OF THEM and give them some hits. If the monster gets hurt and the others who don't receive damage get hurt too, it's the Dummy and then just keep on hitting it until it dies. And the battle will be ended quickly. The difficult here is just to dodge their attacks and try each one until the right one appears. If you have some healing items carried, things won't be so hard. And your partner can give you a hand, too. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now it's really the end. Enter the next door. ------------------------------- UNKNOWN SPIRAL STAIRCASE ------------------------------- Geez, just the same staircase as usual. But it's dark and fearful now. Go all the way down to the bottom. It's not only a single door, but the collapsed version of your apartment as well. Take "Superintendent's Diary" on the floor. Then enter that door to another version of Room 302. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 12 : ROOM 302 OF THE PAST Objective : Take all the memos scattering around the room. Trigger Joseph Schreiber who will give you the next hints. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------- ROOM 302 OF THE PAST ------------------------------- Here you'll find ALL the remaining volumes of Joseph's Red Scraps and some others, too, in the living room and in the bedroom, showing the final days of his life. The Bathroom has a hole for you to return to your true Room 302. The Laundry Room has been broken. When you have finished and obtained all the memos, go back to the living room and you'll meet him : Joseph Schreiber. Talk to him and listen carefully to what he says. After the cutscene, go to the end of the path between the bedroom and the bathroom to grab the [PICKAXE OF HOPE]. Get through the hole in the bathroom to return to the present. ------------------------------- "NORMAL" ROOM 302 ------------------------------- Use the Holy Candle to exorcise demons if they come. Then go out. Approach the wall where you got the Pickaxe of Hope in the past room. Use it here, Henry will be able to open a secret hideout behind the room which he has never noticed. Examine the body. Just say "Yes" until Henry manages to take the [KEYS OF LIBERATION], used to unchain the door. Then leave the hideout. Well, is it over ? Sorry, not yet. After unchaining the door, you'll know what I mean. Let's go to the semi-final walkthrough part below... XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 13 : OUTSIDE OF ROOM 302 Objective : It'll be over soon. Reach the superintendent's room (Room 105) to take the [UMBILICAL CORD]. When the bell tolls, return to the secret hideout of Room 302 for the battle of destiny. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ------------------------------- THE APARTMENT ------------------------------- Try on, this is your final chapter in the game. This time the apartment has got blocked at several positions, so it'll take you a long time to reach the "flesh" - Superintendent's Room aka Room 105. The fir